コード例 #1
0
        public bool TryGetData(int player, int slot, out MotionInput input)
        {
            lock (_motionData)
            {
                if (_motionData.ContainsKey(player))
                {
                    input = _motionData[player][slot];

                    return(true);
                }
            }

            input = null;

            return(false);
        }
コード例 #2
0
ファイル: Client.cs プロジェクト: vincent-grari/Ryujinx
#pragma warning disable CS1998
        public void HandleResponse(byte[] data, int clientId)
#pragma warning restore CS1998
        {
            ResetRetryTimer(clientId);

            MessageType type = (MessageType)BitConverter.ToUInt32(data.AsSpan().Slice(16, 4));

            data = data.AsSpan().Slice(16).ToArray();

            using MemoryStream mem = new MemoryStream(data);

            using BinaryReader reader = new BinaryReader(mem);

            switch (type)
            {
            case MessageType.Protocol:
                break;

            case MessageType.Info:
                ControllerInfoResponse contollerInfo = reader.ReadStruct <ControllerInfoResponse>();
                break;

            case MessageType.Data:
                ControllerDataResponse inputData = reader.ReadStruct <ControllerDataResponse>();

                Vector3 accelerometer = new Vector3()
                {
                    X = -inputData.AccelerometerX,
                    Y = inputData.AccelerometerZ,
                    Z = -inputData.AccelerometerY
                };

                Vector3 gyroscrope = new Vector3()
                {
                    X = inputData.GyroscopePitch,
                    Y = inputData.GyroscopeRoll,
                    Z = -inputData.GyroscopeYaw
                };

                ulong timestamp = inputData.MotionTimestamp;

                InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(x => x.PlayerIndex == (PlayerIndex)clientId);

                lock (_motionData)
                {
                    int slot = inputData.Shared.Slot;

                    if (_motionData.ContainsKey(clientId))
                    {
                        if (_motionData[clientId].ContainsKey(slot))
                        {
                            var previousData = _motionData[clientId][slot];

                            previousData.Update(accelerometer, gyroscrope, timestamp, config.Sensitivity, (float)config.GyroDeadzone);
                        }
                        else
                        {
                            MotionInput input = new MotionInput();
                            input.Update(accelerometer, gyroscrope, timestamp, config.Sensitivity, (float)config.GyroDeadzone);
                            _motionData[clientId].Add(slot, input);
                        }
                    }
                    else
                    {
                        MotionInput input = new MotionInput();
                        input.Update(accelerometer, gyroscrope, timestamp, config.Sensitivity, (float)config.GyroDeadzone);
                        _motionData.Add(clientId, new Dictionary <int, MotionInput>()
                        {
                            { slot, input }
                        });
                    }
                }
                break;
            }
        }