public Switch(IGalRenderer Renderer, IAalOutput AudioOut) { if (Renderer == null) { throw new ArgumentNullException(nameof(Renderer)); } if (AudioOut == null) { throw new ArgumentNullException(nameof(AudioOut)); } this.AudioOut = AudioOut; Log = new Logger(); Gpu = new NvGpu(Renderer); VFs = new VirtualFileSystem(); Os = new Horizon(this); Settings = new SystemSettings(); Statistics = new PerformanceStatistics(); Hid = new Hid(Log); Os.HidSharedMem.MemoryMapped += Hid.ShMemMap; Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap; }
public Switch(IGalRenderer Renderer, IAalOutput AudioOut) { if (Renderer == null) { throw new ArgumentNullException(nameof(Renderer)); } if (AudioOut == null) { throw new ArgumentNullException(nameof(AudioOut)); } this.AudioOut = AudioOut; Log = new Logger(); Memory = new DeviceMemory(); Gpu = new NvGpu(Renderer); FileSystem = new VirtualFileSystem(); System = new Horizon(this); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidSharedMem.PA); }
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut) { if (renderer == null) { throw new ArgumentNullException(nameof(renderer)); } if (audioOut == null) { throw new ArgumentNullException(nameof(audioOut)); } AudioOut = audioOut; Memory = new DeviceMemory(); Gpu = new GpuContext(renderer); FileSystem = fileSystem; System = new Horizon(this, contentManager); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidBaseAddress); Hid.InitDevices(); }
public Switch(IGalRenderer Renderer, IAalOutput AudioOut) { if (Renderer == null) { throw new ArgumentNullException(nameof(Renderer)); } if (AudioOut == null) { throw new ArgumentNullException(nameof(AudioOut)); } this.AudioOut = AudioOut; Memory = new DeviceMemory(); Gpu = new NvGpu(Renderer); FileSystem = new VirtualFileSystem(); System = new Horizon(this); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidBaseAddress); VsyncEvent = new AutoResetEvent(true); }
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IAalOutput audioOut) { if (renderer == null) { throw new ArgumentNullException(nameof(renderer)); } if (audioOut == null) { throw new ArgumentNullException(nameof(audioOut)); } if (userChannelPersistence == null) { throw new ArgumentNullException(nameof(userChannelPersistence)); } UserChannelPersistence = userChannelPersistence; AudioOut = audioOut; Memory = new MemoryBlock(1UL << 32); Gpu = new GpuContext(renderer); Host1x = new Host1xDevice(Gpu.Synchronization); var nvdec = new NvdecDevice(Gpu.MemoryManager); var vic = new VicDevice(Gpu.MemoryManager); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; FileSystem = fileSystem; System = new Horizon(this, contentManager); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidBaseAddress); Hid.InitDevices(); Application = new ApplicationLoader(this, fileSystem, contentManager); }
public Switch(HLEConfiguration configuration) { if (configuration.GpuRenderer == null) { throw new ArgumentNullException(nameof(configuration.GpuRenderer)); } if (configuration.AudioDeviceDriver == null) { throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver)); } if (configuration.UserChannelPersistence == null) { throw new ArgumentNullException(nameof(configuration.UserChannelPersistence)); } Configuration = configuration; FileSystem = Configuration.VirtualFileSystem; UiHandler = Configuration.HostUiHandler; MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable ? MemoryAllocationFlags.Reserve : MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable; AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver); Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags); Gpu = new GpuContext(Configuration.GpuRenderer); System = new Horizon(this); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidStorage); Application = new ApplicationLoader(this); TamperMachine = new TamperMachine(); System.State.SetLanguage(Configuration.SystemLanguage); System.State.SetRegion(Configuration.Region); EnableDeviceVsync = Configuration.EnableVsync; System.State.DockedMode = Configuration.EnableDockedMode; System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default; System.EnablePtc = Configuration.EnablePtc; System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel; System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode; }
public Switch(HLEConfiguration configuration) { if (configuration.GpuRenderer == null) { throw new ArgumentNullException(nameof(configuration.GpuRenderer)); } if (configuration.AudioDeviceDriver == null) { throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver)); } if (configuration.UserChannelPersistence == null) { throw new ArgumentNullException(nameof(configuration.UserChannelPersistence)); } Configuration = configuration; UiHandler = configuration.HostUiHandler; AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver); Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve); Gpu = new GpuContext(configuration.GpuRenderer); System = new Horizon(this); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidStorage); Hid.InitDevices(); Application = new ApplicationLoader(this); TamperMachine = new TamperMachine(); Initialize(); }
public Switch( VirtualFileSystem fileSystem, ContentManager contentManager, AccountManager accountManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IHardwareDeviceDriver audioDeviceDriver, MemoryConfiguration memoryConfiguration) { if (renderer == null) { throw new ArgumentNullException(nameof(renderer)); } if (audioDeviceDriver == null) { throw new ArgumentNullException(nameof(audioDeviceDriver)); } if (userChannelPersistence == null) { throw new ArgumentNullException(nameof(userChannelPersistence)); } UserChannelPersistence = userChannelPersistence; _memoryConfiguration = memoryConfiguration; AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(audioDeviceDriver); Memory = new MemoryBlock(memoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve); Gpu = new GpuContext(renderer); MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(Gpu.Synchronization); var nvdec = new NvdecDevice(Gpu.MemoryManager); var vic = new VicDevice(Gpu.MemoryManager); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; FileSystem = fileSystem; System = new Horizon(this, contentManager, accountManager, memoryConfiguration); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidStorage); Hid.InitDevices(); Application = new ApplicationLoader(this, fileSystem, contentManager); TamperMachine = new TamperMachine(); }
public Switch(HLEConfiguration configuration) { if (configuration.GpuRenderer == null) { throw new ArgumentNullException(nameof(configuration.GpuRenderer)); } if (configuration.AudioDeviceDriver == null) { throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver)); } if (configuration.UserChannelPersistence == null) { throw new ArgumentNullException(nameof(configuration.UserChannelPersistence)); } Configuration = configuration; UiHandler = configuration.HostUiHandler; AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver); Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize()); Gpu = new GpuContext(configuration.GpuRenderer); MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(Gpu.Synchronization); var nvdec = new NvdecDevice(Gpu.MemoryManager); var vic = new VicDevice(Gpu.MemoryManager); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; System = new Horizon(this); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidBaseAddress); Hid.InitDevices(); Application = new ApplicationLoader(this); TamperMachine = new TamperMachine(); Initialize(); }