private void Send(NvGpuVmm Vmm, int Value) { NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value); Engine.CallMethod(Vmm, PBEntry); MethAddr += MethIncr; }
private void WriteRegister(NvGpuPBEntry PBEntry) { int ArgsCount = PBEntry.Arguments.Count; if (ArgsCount > 0) { Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1]; } }
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method)) { Method(Vmm, PBEntry); } else { WriteRegister(PBEntry); } }
private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { SetFrameBuffer(Vmm, 0); long[] Tags = UploadShaders(Vmm); Gpu.Renderer.BindProgram(); SetAlphaBlending(); UploadTextures(Vmm, Tags); UploadUniforms(Vmm); UploadVertexArrays(Vmm); }
private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { int Arg0 = PBEntry.Arguments[0]; int FbIndex = (Arg0 >> 6) & 0xf; int Layer = (Arg0 >> 10) & 0x3ff; GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f); SetFrameBuffer(Vmm, 0); //TODO: Enable this once the frame buffer problems are fixed. //Gpu.Renderer.ClearBuffers(Layer, Flags); }
private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress); int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset); foreach (int Arg in PBEntry.Arguments) { Vmm.WriteInt32(Position + Offset, Arg); Offset += 4; } WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset); }
private void CbBind(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { int Stage = (PBEntry.Method - 0x904) >> 3; int Index = PBEntry.Arguments[0]; bool Enabled = (Index & 1) != 0; Index = (Index >> 4) & 0x1f; long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress); ConstBuffers[Stage][Index].Position = Position; ConstBuffers[Stage][Index].Enabled = Enabled; ConstBuffers[Stage][Index].Size = ReadRegister(NvGpuEngine3dReg.ConstBufferSize); }
private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress); int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence]; int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl]; int Mode = Ctrl & 3; if (Mode == 0) { //Write mode. Vmm.WriteInt32(Position, Seq); } WriteRegister(PBEntry); }
private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { int Control = PBEntry.Arguments[0]; bool SrcLinear = ((Control >> 7) & 1) != 0; bool DstLinear = ((Control >> 8) & 1) != 0; long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress); long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress); int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch); int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch); int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim); int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX); int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY); int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ); int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY); int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ); int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim); int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX); int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY); int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ); int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY); int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ); int DstPosX = (DstPosXY >> 0) & 0xffff; int DstPosY = (DstPosXY >> 16) & 0xffff; int SrcPosX = (SrcPosXY >> 0) & 0xffff; int SrcPosY = (SrcPosXY >> 16) & 0xffff; int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf); int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); ISwizzle SrcSwizzle; if (SrcLinear) { SrcSwizzle = new LinearSwizzle(SrcPitch, 1); } else { SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight); } ISwizzle DstSwizzle; if (DstLinear) { DstSwizzle = new LinearSwizzle(DstPitch, 1); } else { DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight); } for (int Y = 0; Y < DstSizeY; Y++) { for (int X = 0; X < DstSizeX; X++) { long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y); long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y); Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset)); } } }
private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation); bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0; int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth); int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight); bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0; int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth); int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight); int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch); int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions); TextureSwizzle DstSwizzle = DstLinear ? TextureSwizzle.Pitch : TextureSwizzle.BlockLinear; int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); long Tag = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress)); long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress); long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress); bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag); if (IsFbTexture && DstLinear) { DstSwizzle = TextureSwizzle.BlockLinear; } Texture DstTexture = new Texture( DstAddress, DstWidth, DstHeight, DstBlockHeight, DstBlockHeight, DstSwizzle, GalTextureFormat.A8B8G8R8); if (IsFbTexture) { //TODO: Change this when the correct frame buffer resolution is used. //Currently, the frame buffer size is hardcoded to 1280x720. SrcWidth = 1280; SrcHeight = 720; Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) => { CopyTexture( Vmm, DstTexture, Buffer, SrcWidth, SrcHeight); }); } else { long Size = SrcWidth * SrcHeight * 4; byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size); CopyTexture( Vmm, DstTexture, Buffer, SrcWidth, SrcHeight); } }