public void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) { if (Methods.TryGetValue(MethCall.Method, out NvGpuMethod Method)) { Method(Vmm, MethCall); } else { WriteRegister(MethCall); } }
private void CbData(NvGpuVmm Vmm, GpuMethodCall MethCall) { long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress); int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset); Vmm.WriteInt32(Position + Offset, MethCall.Argument); WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset + 4); Gpu.ResourceManager.ClearPbCache(NvGpuBufferType.ConstBuffer); }
public void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) { if ((NvGpuFifoMeth)MethCall.Method == NvGpuFifoMeth.BindChannel) { NvGpuEngine Engine = (NvGpuEngine)MethCall.Argument; SubChannels[MethCall.SubChannel] = Engine; } else { switch (SubChannels[MethCall.SubChannel]) { case NvGpuEngine._2d: Call2dMethod (Vmm, MethCall); break; case NvGpuEngine._3d: Call3dMethod (Vmm, MethCall); break; case NvGpuEngine.P2mf: CallP2mfMethod(Vmm, MethCall); break; case NvGpuEngine.M2mf: CallM2mfMethod(Vmm, MethCall); break; } } }
private void PushData(NvGpuVmm Vmm, GpuMethodCall MethCall) { if (Buffer == null) { return; } for (int Shift = 0; Shift < 32 && CopyOffset < CopySize; Shift += 8, CopyOffset++) { Buffer[CopyOffset] = (byte)(MethCall.Argument >> Shift); } if (MethCall.IsLastCall) { if (CopyLinear) { Vmm.WriteBytes(CopyAddress, Buffer); } else { BlockLinearSwizzle Swizzle = new BlockLinearSwizzle(CopyWidth, 1, CopyGobBlockHeight); int SrcOffset = 0; for (int Y = CopyStartY; Y < CopyHeight && SrcOffset < CopySize; Y++) { for (int X = CopyStartX; X < CopyWidth && SrcOffset < CopySize; X++) { int DstOffset = Swizzle.GetSwizzleOffset(X, Y); Vmm.WriteByte(CopyAddress + DstOffset, Buffer[SrcOffset++]); } } } Buffer = null; } }
private void Execute(NvGpuVmm Vmm, GpuMethodCall MethCall) { //TODO: Some registers and copy modes are still not implemented. int Control = MethCall.Argument; long DstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress); int DstPitch = ReadRegister(NvGpuEngineP2mfReg.DstPitch); int DstBlkDim = ReadRegister(NvGpuEngineP2mfReg.DstBlockDim); int DstX = ReadRegister(NvGpuEngineP2mfReg.DstX); int DstY = ReadRegister(NvGpuEngineP2mfReg.DstY); int DstWidth = ReadRegister(NvGpuEngineP2mfReg.DstWidth); int DstHeight = ReadRegister(NvGpuEngineP2mfReg.DstHeight); int LineLengthIn = ReadRegister(NvGpuEngineP2mfReg.LineLengthIn); int LineCount = ReadRegister(NvGpuEngineP2mfReg.LineCount); CopyLinear = (Control & 1) != 0; CopyGobBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); CopyStartX = DstX; CopyStartY = DstY; CopyWidth = DstWidth; CopyHeight = DstHeight; CopyAddress = DstAddress; CopyOffset = 0; CopySize = LineLengthIn * LineCount; Buffer = new byte[CopySize]; }
private void VertexEndGl(NvGpuVmm Vmm, GpuMethodCall MethCall) { LockCaches(); GalPipelineState State = new GalPipelineState(); SetFrameBuffer(State); SetFrontFace(State); SetCullFace(State); SetDepth(State); SetStencil(State); SetBlending(State); SetColorMask(State); SetPrimitiveRestart(State); for (int FbIndex = 0; FbIndex < 8; FbIndex++) { SetFrameBuffer(Vmm, FbIndex); } SetZeta(Vmm); SetRenderTargets(); long[] Keys = UploadShaders(Vmm); Gpu.Renderer.Shader.BindProgram(); UploadTextures(Vmm, State, Keys); UploadConstBuffers(Vmm, State, Keys); UploadVertexArrays(Vmm, State); DispatchRender(Vmm, State); UnlockCaches(); }
private void WriteRegister(GpuMethodCall MethCall) { Registers[MethCall.Method] = MethCall.Argument; }
private void Call2dMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) { Gpu.Engine2d.CallMethod(Vmm, MethCall); }
private void CallM2mfMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) { Gpu.EngineM2mf.CallMethod(Vmm, MethCall); }
private void Call3dMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) { if (MethCall.Method < 0x80) { switch ((NvGpuFifoMeth)MethCall.Method) { case NvGpuFifoMeth.SetMacroUploadAddress: { CurrMacroPosition = MethCall.Argument; break; } case NvGpuFifoMeth.SendMacroCodeData: { Mme[CurrMacroPosition++] = MethCall.Argument; break; } case NvGpuFifoMeth.SetMacroBindingIndex: { CurrMacroBindIndex = MethCall.Argument; break; } case NvGpuFifoMeth.BindMacro: { int Position = MethCall.Argument; Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position); break; } default: CallP2mfMethod(Vmm, MethCall); break; } } else if (MethCall.Method < 0xe00) { Gpu.Engine3d.CallMethod(Vmm, MethCall); } else { int MacroIndex = (MethCall.Method >> 1) & MacroIndexMask; if ((MethCall.Method & 1) != 0) { Macros[MacroIndex].PushArgument(MethCall.Argument); } else { Macros[MacroIndex].StartExecution(MethCall.Argument); } if (MethCall.IsLastCall) { Macros[MacroIndex].Execute(Vmm, Mme); } } }
private void Execute(NvGpuVmm Vmm, GpuMethodCall MethCall) { //TODO: Some registers and copy modes are still not implemented. int Control = MethCall.Argument; bool SrcLinear = ((Control >> 7) & 1) != 0; bool DstLinear = ((Control >> 8) & 1) != 0; bool Copy2d = ((Control >> 9) & 1) != 0; long SrcAddress = MakeInt64From2xInt32(NvGpuEngineM2mfReg.SrcAddress); long DstAddress = MakeInt64From2xInt32(NvGpuEngineM2mfReg.DstAddress); int SrcPitch = ReadRegister(NvGpuEngineM2mfReg.SrcPitch); int DstPitch = ReadRegister(NvGpuEngineM2mfReg.DstPitch); int XCount = ReadRegister(NvGpuEngineM2mfReg.XCount); int YCount = ReadRegister(NvGpuEngineM2mfReg.YCount); int Swizzle = ReadRegister(NvGpuEngineM2mfReg.Swizzle); int DstBlkDim = ReadRegister(NvGpuEngineM2mfReg.DstBlkDim); int DstSizeX = ReadRegister(NvGpuEngineM2mfReg.DstSizeX); int DstSizeY = ReadRegister(NvGpuEngineM2mfReg.DstSizeY); int DstSizeZ = ReadRegister(NvGpuEngineM2mfReg.DstSizeZ); int DstPosXY = ReadRegister(NvGpuEngineM2mfReg.DstPosXY); int DstPosZ = ReadRegister(NvGpuEngineM2mfReg.DstPosZ); int SrcBlkDim = ReadRegister(NvGpuEngineM2mfReg.SrcBlkDim); int SrcSizeX = ReadRegister(NvGpuEngineM2mfReg.SrcSizeX); int SrcSizeY = ReadRegister(NvGpuEngineM2mfReg.SrcSizeY); int SrcSizeZ = ReadRegister(NvGpuEngineM2mfReg.SrcSizeZ); int SrcPosXY = ReadRegister(NvGpuEngineM2mfReg.SrcPosXY); int SrcPosZ = ReadRegister(NvGpuEngineM2mfReg.SrcPosZ); int SrcCpp = ((Swizzle >> 20) & 7) + 1; int DstCpp = ((Swizzle >> 24) & 7) + 1; int DstPosX = (DstPosXY >> 0) & 0xffff; int DstPosY = (DstPosXY >> 16) & 0xffff; int SrcPosX = (SrcPosXY >> 0) & 0xffff; int SrcPosY = (SrcPosXY >> 16) & 0xffff; int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf); int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); long SrcPA = Vmm.GetPhysicalAddress(SrcAddress); long DstPA = Vmm.GetPhysicalAddress(DstAddress); if (Copy2d) { if (SrcLinear) { SrcPosX = SrcPosY = SrcPosZ = 0; } if (DstLinear) { DstPosX = DstPosY = DstPosZ = 0; } if (SrcLinear && DstLinear) { for (int Y = 0; Y < YCount; Y++) { int SrcOffset = (SrcPosY + Y) * SrcPitch + SrcPosX * SrcCpp; int DstOffset = (DstPosY + Y) * DstPitch + DstPosX * DstCpp; long Src = SrcPA + (uint)SrcOffset; long Dst = DstPA + (uint)DstOffset; Vmm.Memory.CopyBytes(Src, Dst, XCount * SrcCpp); } } else { ISwizzle SrcSwizzle; if (SrcLinear) { SrcSwizzle = new LinearSwizzle(SrcPitch, SrcCpp); } else { SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, SrcCpp, SrcBlockHeight); } ISwizzle DstSwizzle; if (DstLinear) { DstSwizzle = new LinearSwizzle(DstPitch, DstCpp); } else { DstSwizzle = new BlockLinearSwizzle(DstSizeX, DstCpp, DstBlockHeight); } for (int Y = 0; Y < YCount; Y++) { for (int X = 0; X < XCount; X++) { int SrcOffset = SrcSwizzle.GetSwizzleOffset(SrcPosX + X, SrcPosY + Y); int DstOffset = DstSwizzle.GetSwizzleOffset(DstPosX + X, DstPosY + Y); long Src = SrcPA + (uint)SrcOffset; long Dst = DstPA + (uint)DstOffset; Vmm.Memory.CopyBytes(Src, Dst, SrcCpp); } } } } else { Vmm.Memory.CopyBytes(SrcPA, DstPA, XCount); } }