private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; int count = info.SBuffers.Max() + 1; int[] bindings = new int[count]; for (int i = 0; i < count; i++) { bindings[i] = context.Config.Counts.IncrementStorageBuffersCount(); } foreach (int sbufSlot in info.SBuffers) { context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot)); } context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];"); }
private static bool DeclareRenderScale(CodeGenContext context) { if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) { string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; if (context.Config.Stage == ShaderStage.Fragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. } context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];"); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) { context.AppendLine(); AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); } return(true); } return(false); }
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}"); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); } else { foreach (var descriptor in descriptors) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot; context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}"); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";"); context.LeaveScope(";"); } } }
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; int maxSlot = 0; foreach (int sbufSlot in info.SBuffers) { context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot)); if (maxSlot < sbufSlot) { maxSlot = sbufSlot; } } context.AppendLine("layout (std430) buffer " + blockName); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); string arraySize = NumberFormatter.FormatInt(maxSlot + 1); context.LeaveScope($" {sbName}[{arraySize}];"); }
public static string GetUbName(GalShaderType shaderType, int slot) { string ubName = OperandManager.GetShaderStagePrefix(shaderType); ubName += "_" + DefaultNames.UniformNamePrefix + slot; return(ubName + "_" + DefaultNames.UniformNameSuffix); }
private static void AppendHelperFunction(CodeGenContext context, string filename) { string code = EmbeddedResources.ReadAllText(filename); code = code.Replace("\t", CodeGenContext.Tab); code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName); code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix); context.AppendLine(code); context.AppendLine(); }
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (info.UsesCbIndexing) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; int maxSlot = 0; foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot)); if (maxSlot < cbufSlot) { maxSlot = cbufSlot; } } context.AppendLine("layout (std140) uniform " + blockName); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); string arraySize = NumberFormatter.FormatInt(maxSlot + 1); context.LeaveScope($" {ubName}[{arraySize}];"); } else { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot)); context.AppendLine("layout (std140) uniform " + ubName); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";"); context.LeaveScope(";"); } } }
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];"); }
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (info.UsesCbIndexing) { int count = info.CBuffers.Max() + 1; int[] bindings = new int[count]; for (int i = 0; i < count; i++) { bindings[i] = context.Config.Counts.IncrementUniformBuffersCount(); } foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot)); } string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}"); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];"); } else { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { int binding = context.Config.Counts.IncrementUniformBuffersCount(); context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot)); string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}"); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";"); context.LeaveScope(";"); } } }
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty; context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); }
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Type); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.CBufferDescriptors.Add(new CBufferDescriptor(ubName, cbufSlot)); context.AppendLine("layout (std140) uniform " + ubName); context.EnterScope(); string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]"; context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Type, cbufSlot) + ubSize + ";"); context.LeaveScope(";"); } }
private static void AppendHelperFunction(CodeGenContext context, string filename) { string code = EmbeddedResources.ReadAllText(filename); code = code.Replace("\t", CodeGenContext.Tab); code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName); code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix); if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) { code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB"); code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB"); } else { code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID"); code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast"); } context.AppendLine(code); context.AppendLine(); }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } if (context.Config.GpPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); if (localMemorySize != 0) { string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); if (sharedMemorySize != 0) { string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); context.AppendLine(); } } else if (context.Config.LocalMemorySize != 0) { int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); if (cBufferDescriptors.Length != 0) { DeclareUniforms(context, cBufferDescriptors); context.AppendLine(); } var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); if (sBufferDescriptors.Length != 0) { DeclareStorages(context, sBufferDescriptors); context.AppendLine(); } var textureDescriptors = context.Config.GetTextureDescriptors(); if (textureDescriptors.Length != 0) { DeclareSamplers(context, textureDescriptors); context.AppendLine(); } var imageDescriptors = context.Config.GetImageDescriptors(); if (imageDescriptors.Length != 0) { DeclareImages(context, imageDescriptors); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); if (context.Config.GpPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); context.AppendLine(); } if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment && (context.Config.Options.Flags & TranslationFlags.Feedback) != 0) { var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX); if (tfOutput.Valid) { context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.LeaveScope(";"); } } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } bool isFragment = context.Config.Stage == ShaderStage.Fragment; if (isFragment || context.Config.Stage == ShaderStage.Compute) { if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce()) { context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine(); } if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) { string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; if (isFragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. } DeclareSupportUniformBlock(context, isFragment, scaleElements); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) { AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); context.AppendLine(); } } else if (isFragment) { DeclareSupportUniformBlock(context, true, 0); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) { context.AppendLine("#extension GL_ARB_shader_ballot : enable"); } else { context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable"); context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable"); } context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } else if (context.Config.Stage == ShaderStage.Fragment) { if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) { context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable"); } else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel()) { context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable"); } } if (context.Config.GpPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); if (localMemorySize != 0) { string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); if (sharedMemorySize != 0) { string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); context.AppendLine(); } } else if (context.Config.LocalMemorySize != 0) { int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); if (cBufferDescriptors.Length != 0) { DeclareUniforms(context, cBufferDescriptors); context.AppendLine(); } var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); if (sBufferDescriptors.Length != 0) { DeclareStorages(context, sBufferDescriptors); context.AppendLine(); } var textureDescriptors = context.Config.GetTextureDescriptors(); if (textureDescriptors.Length != 0) { DeclareSamplers(context, textureDescriptors); context.AppendLine(); } var imageDescriptors = context.Config.GetImageDescriptors(); if (imageDescriptors.Length != 0) { DeclareImages(context, imageDescriptors); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); if (context.Config.GpPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } else if (context.Config.Stage == ShaderStage.TessellationControl) { int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive; context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;"); context.AppendLine(); } else if (context.Config.Stage == ShaderStage.TessellationEvaluation) { string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl(); string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl(); string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw"; context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;"); context.AppendLine(); } if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); context.AppendLine(); } if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } if (context.Config.UsedInputAttributesPerPatch != 0) { DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch); context.AppendLine(); } if (context.Config.UsedOutputAttributesPerPatch != 0) { DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch); context.AppendLine(); } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } bool isFragment = context.Config.Stage == ShaderStage.Fragment; if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex) { if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce()) { context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine(); } if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) { string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; if (isFragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. } DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) { AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); context.AppendLine(); } } else if (isFragment) { DeclareSupportUniformBlock(context, context.Config.Stage, 0); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } }