public void Render() { FbRenderer.Render(); for (int Index = 0; Index < VertexBuffers.Count; Index++) { VertexBuffer Vb = VertexBuffers[Index]; if (Vb.VaoHandle != 0 && Vb.PrimCount != 0) { GL.BindVertexArray(Vb.VaoHandle); GL.DrawArrays(PrimitiveType.TriangleStrip, 0, Vb.PrimCount); } } }
public void Render() { FbRenderer.Render(); }