public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.UpdateRenderScale(command._stage, command._scales.Get(threaded), command._textureCount, command._imageCount); command._scales.Dispose(threaded); }
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount); command._scales.Dispose(threaded); }