public static void SendLangMessageForAll(string slug, string param) { foreach (Fougerite.Player player in Fougerite.Server.GetServer().Players) { if (player.IsOnline) { string lang = LanguageComponent.GetPlayerLangOrDefault(player); player.SendClientMessage(string.Format(LanguageComponent.getMessage(slug, lang), param)); } } }
public static void SendSyntaxError(Fougerite.Player pl, string langES, string langPT) { string lang = LanguageComponent.GetPlayerLangOrDefault(pl); if (lang == "ES") { pl.SendClientMessage(string.Format(LanguageComponent.getMessage("error_syntax", lang), langES)); } else if (lang == "PT") { pl.SendClientMessage(string.Format(LanguageComponent.getMessage("error_syntax", lang), langPT)); } }