コード例 #1
0
        private void UpdateDrivesList()
        {
            GameObject gameObject = this.drivesScrollRectContent;

            for (int i = 0; i < gameObject.transform.childCount; i++)
            {
                UnityEngine.Object.Destroy(gameObject.transform.GetChild(i).gameObject);
            }
            string[] logicalDrives = Directory.GetLogicalDrives();
            for (int j = 0; j < (int)logicalDrives.Length; j++)
            {
                GameObject vector3 = UnityEngine.Object.Instantiate <GameObject>(this.drivesScrollRectElement, Vector3.zero, Quaternion.identity);
                vector3.transform.SetParent(gameObject.transform, true);
                vector3.transform.localScale = new Vector3(1f, 1f, 1f);
                FileListElement component = vector3.GetComponent <FileListElement>();
                component.instance         = this;
                component.data             = logicalDrives[j];
                component.elementName.text = logicalDrives[j];
                component.isFile           = false;
            }
        }
コード例 #2
0
        private void UpdateFilesList()
        {
            GameObject gameObject = this.filesScrollRectContent;

            for (int i = 0; i < gameObject.transform.childCount; i++)
            {
                UnityEngine.Object.Destroy(gameObject.transform.GetChild(i).gameObject);
            }
            DirectoryInfo directoryInfo = new DirectoryInfo(this.workingPath);

            try
            {
                DirectoryInfo[] directories = directoryInfo.GetDirectories();
                for (int j = 0; j < (int)directories.Length; j++)
                {
                    if (directories[j].Name[0] != '@' && directories[j].Name[0] != '.' && (directories[j].Attributes & FileAttributes.Hidden) != FileAttributes.Hidden)
                    {
                        GameObject vector3 = UnityEngine.Object.Instantiate <GameObject>(this.filesScrollRectElement, Vector3.zero, Quaternion.identity);
                        vector3.transform.SetParent(gameObject.transform, true);
                        vector3.transform.localScale = new Vector3(1f, 1f, 1f);
                        FileListElement component = vector3.GetComponent <FileListElement>();
                        component.instance         = this;
                        component.data             = string.Concat(directories[j].FullName, "/");
                        component.elementName.text = directories[j].Name;
                        component.size.text        = "";
                        component.icon.sprite      = this.folderIcon;
                        component.isFile           = false;
                    }
                }
                if (this.allowedExtensions == null)
                {
                    FileInfo[] files = directoryInfo.GetFiles();
                    for (int k = 0; k < (int)files.Length; k++)
                    {
                        if (this.maxSize <= (long)0)
                        {
                            GameObject vector31 = UnityEngine.Object.Instantiate <GameObject>(this.filesScrollRectElement, Vector3.zero, Quaternion.identity);
                            vector31.transform.SetParent(gameObject.transform, true);
                            vector31.transform.localScale = new Vector3(1f, 1f, 1f);
                            FileListElement fullName = vector31.GetComponent <FileListElement>();
                            fullName.instance         = this;
                            fullName.data             = files[k].FullName;
                            fullName.size.text        = this.GetFileSizeText(files[k].Length);
                            fullName.elementName.text = files[k].Name;
                            fullName.icon.sprite      = this.fileIcon;
                            fullName.isFile           = true;
                        }
                        else if (files[k].Length < this.maxSize)
                        {
                            GameObject gameObject1 = UnityEngine.Object.Instantiate <GameObject>(this.filesScrollRectElement, Vector3.zero, Quaternion.identity);
                            gameObject1.transform.SetParent(gameObject.transform, true);
                            gameObject1.transform.localScale = new Vector3(1f, 1f, 1f);
                            FileListElement fileSizeText = gameObject1.GetComponent <FileListElement>();
                            fileSizeText.instance         = this;
                            fileSizeText.data             = files[k].FullName;
                            fileSizeText.size.text        = this.GetFileSizeText(files[k].Length);
                            fileSizeText.elementName.text = files[k].Name;
                            fileSizeText.icon.sprite      = this.fileIcon;
                            fileSizeText.isFile           = true;
                        }
                    }
                }
                else
                {
                    FileInfo[] array = (
                        from f in directoryInfo.GetFiles()
                        where this.allowedExtensions.Contains <string>(f.Extension.ToLower())
                        select f).ToArray <FileInfo>();
                    for (int l = 0; l < (int)array.Length; l++)
                    {
                        if (this.maxSize <= (long)0)
                        {
                            GameObject vector32 = UnityEngine.Object.Instantiate <GameObject>(this.filesScrollRectElement, Vector3.zero, Quaternion.identity);
                            vector32.transform.SetParent(gameObject.transform, true);
                            vector32.transform.localScale = new Vector3(1f, 1f, 1f);
                            FileListElement name = vector32.GetComponent <FileListElement>();
                            name.instance         = this;
                            name.data             = array[l].FullName;
                            name.size.text        = this.GetFileSizeText(array[l].Length);
                            name.elementName.text = array[l].Name;
                            name.icon.sprite      = this.fileIcon;
                            name.isFile           = true;
                        }
                        else if (array[l].Length < this.maxSize)
                        {
                            GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.filesScrollRectElement, Vector3.zero, Quaternion.identity);
                            gameObject2.transform.SetParent(gameObject.transform, true);
                            gameObject2.transform.localScale = new Vector3(1f, 1f, 1f);
                            FileListElement fileListElement = gameObject2.GetComponent <FileListElement>();
                            fileListElement.instance         = this;
                            fileListElement.data             = array[l].FullName;
                            fileListElement.size.text        = this.GetFileSizeText(array[l].Length);
                            fileListElement.elementName.text = array[l].Name;
                            fileListElement.icon.sprite      = this.fileIcon;
                            fileListElement.isFile           = true;
                        }
                    }
                }
            }
            catch (Exception exception)
            {
            }
        }