コード例 #1
0
 public void Refresh()
 {
     if (IsBound)
     {
         if (currentDrawer == null)
         {
             m_inspectedObject = null;
         }
         else
         {
             currentDrawer.Refresh();
         }
     }
 }
コード例 #2
0
        public void Inspect(object obj)
        {
            if (inspectLock)
            {
                return;
            }

            isDirty = false;

            if (OnInspectedObjectChanging != null)
            {
                obj = OnInspectedObjectChanging(m_inspectedObject, obj);
            }

            if (m_inspectedObject == obj)
            {
                return;
            }

            StopInspect();

            inspectLock = true;
            try
            {
                m_inspectedObject = obj;

                if (obj.IsNull())
                {
                    return;
                }

#if UNITY_EDITOR || !NETFX_CORE
                if (obj.GetType().IsValueType)
#else
                if (obj.GetType().GetTypeInfo().IsValueType)
#endif
                {
                    m_inspectedObject = null;
                    Debug.LogError("Can't inspect a value type!");
                    return;
                }

                if (!gameObject.activeSelf)
                {
                    m_inspectedObject = null;
                    Debug.LogError("Can't inspect while Inspector is inactive!");
                    return;
                }

                InspectorField inspectedObjectDrawer = CreateDrawerForType(obj.GetType(), drawArea, 0, false);
                if (inspectedObjectDrawer != null)
                {
                    inspectedObjectDrawer.BindTo(obj.GetType(), string.Empty, () => m_inspectedObject, (value) => m_inspectedObject = value);
                    inspectedObjectDrawer.NameRaw = obj.GetNameWithType();
                    inspectedObjectDrawer.Refresh();

                    if (inspectedObjectDrawer is ExpandableInspectorField)
                    {
                        ((ExpandableInspectorField)inspectedObjectDrawer).IsExpanded = true;
                    }

                    currentDrawer = inspectedObjectDrawer;

                    GameObject go = m_inspectedObject as GameObject;
                    if (go == null && m_inspectedObject is Component)
                    {
                        go = ((Component)m_inspectedObject).gameObject;
                    }

                    if (!ConnectedHierarchy.IsNull() && (go == null || !ConnectedHierarchy.Select(go.transform)))
                    {
                        ConnectedHierarchy.Deselect();
                    }
                }
                else
                {
                    m_inspectedObject = null;
                }
            }
            finally
            {
                inspectLock = false;
            }
        }