public RuntimeSurfaceGeometryModule_Polygon( LevelEntity_Polygon polygonEntity, LevelEntity_Polygon.DataSources dataSource, Mesh surfaceMesh, MeshRenderer surfaceRenderer) : base() { this.polygonEntity = polygonEntity; this.dataSource = dataSource; SurfaceMesh = surfaceMesh; SurfaceRenderer = surfaceRenderer; }
public virtual void InitializeRuntimeSurface( LevelEntity_Polygon entity, LevelEntity_Polygon.DataSources dataSource) { if (geometryModule != null) { throw new Exception("Cannot initialize surface more than once."); } var mesh = new Mesh(); gameObject.AddComponent <MeshFilter>().sharedMesh = mesh; geometryModule = new RuntimeSurfaceGeometryModule_Polygon( entity, dataSource, mesh, gameObject.AddComponent <MeshRenderer>()); AssembleSurface(); }