/// <summary> /// 技能生效 /// </summary> public override void DoBeforeAction() { switch (Status) { case SkillStatus.Enabled: { if (Owner == null || Owner.MoveObject.Target.TargetType == TargetType.None) { Break(); return; } // 新增誘餌物件 double angle = Function.GetAngle(Owner.Layout.CenterX, Owner.Layout.CenterY, Owner.MoveObject.Target.X, Owner.MoveObject.Target.Y); MoveStraight move = new MoveStraight(null, Owner.MoveObject.Resistance, BaitSpeed, 1, 0, 1F); move.Target.SetOffsetByAngle(angle, 1000); DrawBase draw = Owner.DrawObject.Copy(); draw.Colors.Opacity = 0.6F; ObjectActive bait = new ObjectActive(Owner.Layout, BaitLife, Owner.League, draw, move); move.Target.SetObject(bait); bait.Propertys.Add(new PropertySpeeded(-1, -(BaitSpeed / (float)BaitLife * 800))); bait.Propertys.Add(new PropertyCollision(0)); // 強度碰撞 // 新增雜訊物件 int noiseWidth = Owner.Layout.Width + 2; int noiseHeight = (int)(Owner.Layout.Height * 1.3F + 0.5F) + 5; DrawNoise drawNoise = new DrawNoise(Owner.DrawObject.MainColor, Color.White, 1); ObjectWave noise = new ObjectWave(0, 0, noiseWidth, noiseHeight, noiseWidth * 3, noiseHeight * 3, -1, 0, drawNoise, MoveNull.Value); noise.DiffusionOpacity = 0; noise.Layout.Depend.SetObject(bait); Owner.Container.Add(bait); Owner.Container.Add(noise); // 將目標設為誘餌 for (int i = 0; i < Owner.Container.Count; i++) { ObjectBase objectBase = Owner.Container[i]; if (objectBase.Status != ObjectStatus.Alive || Function.IsFriendly(objectBase.League, Owner.League)) { continue; } if (objectBase.MoveObject.Target.Object == Owner) { objectBase.MoveObject.Target.SetObject(bait); } } bait.Dead += (s, e, t) => { noise.DiffusionTime.Limit = Scene.Sec(0.2F); noise.DiffusionTime.Value = 0; if (Owner == null) { return; } for (int i = 0; i < Owner.Container.Count; i++) { ObjectBase objectBase = Owner.Container[i]; if (objectBase.Status != ObjectStatus.Alive) { continue; } if (objectBase.MoveObject.Target.Object == s) { objectBase.MoveObject.Target.SetObject(Owner); } } SceneGaming scene = Scene as SceneGaming; if (t == ObjectDeadType.LifeEnd && scene != null) { scene.AddScoreToPlayer("誘餌生還", 300); } }; Status = SkillStatus.Cooldown; } break; } base.DoBeforeAction(); }
public override void DoBeforeActionMove() { switch (Status) { case SkillStatus.Enabled: { if (Owner == null) { Break(); return; } Status = SkillStatus.Channeled; _MiniBar = new PropertyUI(-1, new Size(30, 6), new DrawUICounterBar(Color.FromArgb(160, 210, 100), Color.Black, Color.White, 1, true, Channeled)); Owner.Propertys.Add(_MiniBar); PushSycle.Value = Scene.SceneIntervalOfRound; break; } case SkillStatus.Channeled: if (PushSycle.IsFull) { LayoutSet checkRange = new LayoutSet() { CollisonShape = ShapeType.Ellipse, Anchor = DirectionType.Center, X = Owner.Layout.X, Y = Owner.Layout.Y, Width = Range, Height = Range }; int hitCount = 0; for (int i = 0; i < Owner.Container.Count; i++) { ObjectBase objectActive = Owner.Container[i]; if (objectActive == Owner) { continue; } // 範圍判定 if (!Function.IsCollison(objectActive.Layout, checkRange)) { continue; } double angle = Function.GetAngle(checkRange.CenterX, checkRange.CenterY, objectActive.Layout.CenterX, objectActive.Layout.CenterY); double pushPower = PushPower * Function.GetDistance(checkRange.CenterX, checkRange.CenterY, objectActive.Layout.CenterX, objectActive.Layout.CenterY) / Range; objectActive.MoveObject.AddToNextOffset(objectActive.MoveObject.GetOffsetByAngle(angle, PushPower)); hitCount++; } if (hitCount > 0) { if (hitCount > 4) { hitCount = 4; } SceneGaming scene = Scene as SceneGaming; if (scene != null) { scene.AddScoreToPlayer("震盪衝擊", hitCount * 15); } } Color waveColor = Color.FromArgb(150, Owner.DrawObject.MainColor); ObjectWave wave = new ObjectWave(0, 0, 0, 0, Range, Range, Scene.Sec(0.15F), Scene.Sec(0.1F), new DrawPen(waveColor, ShapeType.Ellipse, 1), MoveNull.Value); wave.Layout.Depend.SetObject(Owner); wave.DiffusionOpacity = 0.1F; wave.FadeOpacity = 0.5F; Owner.Container.Add(wave); PushSycle.Value = 0; } else { PushSycle.Value += Scene.SceneIntervalOfRound; } break; } base.DoBeforeActionMove(); }