public virtual void update(MouseInfo mouse, KeyInfo keys, float deltaTime) { for (int i = uiTransitions.Count - 1; i >= 0; i--) { UITransition transition = uiTransitions[i]; if (transition.deleteFlag) { uiTransitions.RemoveAt(i); continue; } transition.update(deltaTime); } foreach (var element in uiElements) { element.update(mouse, keys, deltaTime); } }
protected override void Update(GameTime gameTime) { base.Update(gameTime); float deltaTime = delta(gameTime); fpsCounter.update(deltaTime); if ((int)gameTime.TotalGameTime.TotalSeconds > secondsPassed) { secondsPassed = (int)gameTime.TotalGameTime.TotalSeconds; Window.Title = "FPS: " + (int)fpsCounter.AverageFramesPerSecond; } KeyboardState keyState = Keyboard.GetState(); MouseState mouseState = Mouse.GetState(); KeyInfo keys = new KeyInfo(keyState, lastKeyState); MouseInfo mouse = new MouseInfo(mouseState, lastMouseState); lastKeyState = keyState; lastMouseState = mouseState; if (keys.down(Keys.Escape)) { exitGame(); } if (uiScreen != null) { uiScreen.update(mouse, keys, deltaTime); return; } if (keys.pressed(Keys.L)) { startEditMode(); } if (keys.pressed(Keys.S) && keys.down(Keys.LeftControl)) { wiringEditor?.saveWiring(levelName); } if (keys.pressed(Keys.T)) { wiringEditor?.applyWiring(); } if (keys.pressed(Keys.G)) { player.godMode = !player.godMode; } if (keys.pressed(Keys.R)) { restartRun(); } // debug change level if (keys.pressed(Keys.Left)) { lastLevel(); } if (keys.pressed(Keys.Right)) { nextLevel(); } // UI for (int i = uiTransitions.Count - 1; i >= 0; i--) { UITransition transition = uiTransitions[i]; if (transition.deleteFlag) { uiTransitions.RemoveAt(i); continue; } transition.update(deltaTime); } foreach (var element in uiElements) { element.update(mouse, keys, deltaTime); } if (keys.pressed(Keys.P)) { if (!paused) { paused = true; pauseTimer = 0; uiElements = pauseUI; UI.transitionAll(uiElements, element => new SlideIn(element) { endTime = pauseTransitionTime }); } else { unPauseClicked(); } } if (paused && endingPause && uiTransitions.Count == 0) { paused = false; endingPause = false; uiElements = gameUI; } if (paused) { if (endingPause) { pauseTimer -= deltaTime; } else { pauseTimer += deltaTime; } } pauseTimer = Math.Min(pauseTimer, pauseTransitionTime); // Must Be Un-paused to Run Following Code ======= if (paused) { return; } if (!player.dead) { attemptTime += deltaTime; } adjustMusicFade(); if (mouse.leftPressed && keys.down(Keys.LeftShift)) { player.pos = camera.toWorld(mouse.pos, player.zPos); } player.input(keys, deltaTime); if (editMode) { wiringEditor?.input(mouse, keys, deltaTime); } updateEntities(deltaTime); updateParticles(deltaTime); map.update(deltaTime); camera.pos = player.pos - Vector2.UnitY * 5; // screen shake if (screenShakeTime > 0) { screenShakeTime -= deltaTime; camera.pos += Util.polar(screenShakeIntensity * screenShakeTime / screenShakeStart, Util.randomAngle()); } Vector2 diff = camera.screenCenter / (camera.scale * camera.farMult(-2)); float clampCameraBottom = ChunkMap.mapHeight() - 1 - diff.Y; float clampCameraTop = 1 + diff.Y; camera.pos.Y = Math.Clamp(camera.pos.Y, clampCameraTop, clampCameraBottom); for (int i = 0; i < entities.Length; i++) { entities[i] = new List <Entity>(); } foreach (var entity in updatedEntities) { sortIntoEntities(entity); } }