コード例 #1
0
        public override void bonkY(Vector2 newPos)
        {
            bonk(newPos);

            if (vel.Y > 0)
            {
                Point from = ChunkMap.blockIndices(pos + new Vector2(-0.5F, 0.5F) * dimen);
                Point to   = ChunkMap.blockIndices(pos + new Vector2(0.5F, 0.5F) * dimen);

                bool allRubber = true;

                for (int i = from.X; i <= to.X; i++)
                {
                    for (int j = from.Y; j <= to.Y; j++)
                    {
                        Tile tile = Runner.map.getTile(new Point(i, j), getLayer(zPos));

                        if (tile.tileType != Tile.type.Rubber)
                        {
                            allRubber = false;
                            goto loopEnd;
                        }
                    }
                }
loopEnd:
                if (allRubber)
                {
                    vel.Y *= -0.9F;
                    return;
                }
            }

            vel.Y = 0;
        }
コード例 #2
0
ファイル: DeathWall.cs プロジェクト: TobySalusky/Runner
        public override void update(float deltaTime)
        {
            base.update(deltaTime);
            Player player = Runner.player;

            crushTimer += deltaTime * 2;

            float extend = dimen.Y / 2 - crusherDimen.Y / 2;
            float amount = crushAmount();

            topCrush    = new Vector2(pos.X, extend * amount);
            bottomCrush = new Vector2(pos.X, ChunkMap.mapHeight() - extend * amount);

            if (collidesWith(player, topCrush, crusherDimen))   // collides with top crusher
            {
                Runner.player.vel = Vector2.UnitY * 20;
                Runner.player.die();
            }
            else if (collidesWith(player, bottomCrush, crusherDimen))   // collides with top crusher
            {
                Runner.player.vel = -Vector2.UnitY * 20;
                Runner.player.die();
            }
            else if (collidesWith(player) && !collidesWith(player, pos, new Vector2(dimen.X, bottomCrush.Y - topCrush.Y)))   // collides with arm
            {
                Runner.player.vel = Vector2.UnitX * 20 * Math.Sign(player.pos.X - pos.X);
                Runner.player.die();
            }

            Point from = ChunkMap.blockIndices(topCrush - crusherDimen / 2);
            Point to   = ChunkMap.blockIndices(topCrush + crusherDimen / 2);

            int layer = getLayer();

            for (int x = from.X; x <= to.X; x++)
            {
                for (int y = from.Y; y <= to.Y; y++)
                {
                    Vector2 blockPos = new Vector2(x, y);
                    Runner.map.removeBlock(blockPos, new Vector2(10, 10), layer);
                }
            }
            from = ChunkMap.blockIndices(bottomCrush - crusherDimen / 2);
            to   = ChunkMap.blockIndices(bottomCrush + crusherDimen / 2);
            for (int x = from.X; x <= to.X; x++)
            {
                for (int y = from.Y; y <= to.Y; y++)
                {
                    Vector2 blockPos = new Vector2(x, y);
                    Runner.map.removeBlock(blockPos, new Vector2(10, -10), layer);
                }
            }


            if ((int)crushTimer > crushInc + 1)
            {
                crushInc = (int)crushTimer;
                //SoundPlayer.play("Explosion", 0.1F);
            }
        }
コード例 #3
0
        public void checkOclusion()
        {
            Camera  camera = Runner.camera;
            Vector2 diff   = dimen / 2 * camera.scaleAt(zPos);
            Vector2 tl     = camera.toScreen(pos, zPos) - diff;
            Vector2 br     = tl + diff * 2;

            frontPercentOcluded = 0;
            midPercentOcluded   = 0;

            if (getLayer() == 2)
            {
                return;
            }

            Point from = ChunkMap.blockIndices(camera.toWorld(tl, 0));
            Point to   = ChunkMap.blockIndices(camera.toWorld(br, 0));

            int blockCount = (to.X - from.X + 1) * (to.Y - from.Y + 1);

            for (int i = from.X; i <= to.X; i++)
            {
                for (int j = from.Y; j <= to.Y; j++)
                {
                    Tile.type tileType = Runner.map.getTile(new Point(i, j), 2).tileType;

                    if (!Tile.nonFullBlock.Contains(tileType) && !Tile.transparent.Contains(tileType))
                    {
                        frontPercentOcluded += 1F / blockCount;
                    }
                }
            }

            if (getLayer() == 1)
            {
                return;
            }
            from       = ChunkMap.blockIndices(camera.toWorld(tl, -1));
            to         = ChunkMap.blockIndices(camera.toWorld(br, -1));
            blockCount = (to.X - from.X + 1) * (to.Y - from.Y + 1);

            for (int i = from.X; i <= to.X; i++)
            {
                for (int j = from.Y; j <= to.Y; j++)
                {
                    Tile.type tileType = Runner.map.getTile(new Point(i, j), 1).tileType;

                    if (!Tile.nonFullBlock.Contains(tileType) && !Tile.transparent.Contains(tileType))
                    {
                        midPercentOcluded += 1F / blockCount;
                    }
                }
            }
        }
コード例 #4
0
        public void collideTouching()   // includes inside blocks TODO: dont?
        {
            Vector2 diff = dimen / 2 + Vector2.One * 0.2F;
            Point   from = ChunkMap.blockIndices(pos - diff);
            Point   to   = ChunkMap.blockIndices(pos + diff);

            for (int i = from.X; i <= to.X; i++)
            {
                for (int j = from.Y; j <= to.Y; j++)
                {
                    Tile tile = Runner.map.getTile(new Point(i, j), getLayer(zPos));

                    if (tile.tileType != Tile.type.Air)
                    {
                        collideTouching(tile);
                    }
                }
            }
        }
コード例 #5
0
        public void collideInsides()
        {
            Vector2 diff = dimen / 2;
            Point   from = ChunkMap.blockIndices(pos - diff);
            Point   to   = ChunkMap.blockIndices(pos + diff);

            for (int i = from.X; i <= to.X; i++)
            {
                for (int j = from.Y; j <= to.Y; j++)
                {
                    Tile tile = Runner.map.getTile(new Point(i, j), getLayer(zPos));

                    if (tile.tileType != Tile.type.Air)
                    {
                        collideInside(tile);
                    }
                }
            }
        }
コード例 #6
0
        public void removeBlock(Vector2 position, Vector2 vel, int layer)
        {
            Point blockInd = ChunkMap.blockIndices(position);

            var(blockX, blockY) = blockInd;

            Point block = new Point(Util.intMod(blockInd.X, Chunk.chunkSize),
                                    Util.intMod(blockInd.Y, Chunk.chunkSize));

            var(x, y) = block;

            if (blockX < 0 || blockX >= mapWidth() || blockY < 0 || blockY >= mapHeight())
            {
                return;
            }

            if (chunks.Keys.Contains(chunkIndices(position)))
            {
                Tile[,,] tiles = getChunk(position).tiles;

                Tile tile = tiles[x, y, layer];
                if (tile.tileType == Tile.type.Air)
                {
                    return;
                }

                Vector2 pos    = tiles[x, y, 0].pos;
                Camera  camera = Runner.camera;
                Vector2 diff   = camera.screenCenter / (camera.scale * camera.farMult(layer - 2));

                if (Util.between(pos, camera.pos - diff, camera.pos + diff))   // checks if on-screen before creating particle
                {
                    Runner.particles[layer].Add(new BlockParticle(tile, vel));
                }

                tiles[x, y, layer] = new Tile(Tile.type.Air, pos, layer);
            }

            int ID = (int)Tile.type.Air;

            Chunk.mapData[layer][blockX, blockY] = ID;
        }
コード例 #7
0
 public Point pointAt(Vector2 mousePos)
 {
     return(ChunkMap.blockIndices(Runner.camera.toWorld(mousePos, editLayer - 2)));
 }