public void newClanMessage(Clan c, ChatMessage chatMessage) { PacketBuilder pb = new PacketBuilder(); pb.setId(54).setSize(Packet.Size.VariableByte); pb.addLong(chatMessage.getPlayer().getLoginDetails().getLongName()); pb.addByte((byte)1); // dummy pb.addLong(misc.playerNameToLong(c.getClanName())); pb.addUShort(0); // some message counter bs string message = chatMessage.getChatText(); int messageCounter = player.getFriends().getNextUniqueId(); pb.addThreeBytes(messageCounter); pb.addByte((byte)chatMessage.getPlayer().getRights()); pb.addBytes(chatMessage.getPacked()); connection.SendPacket(pb.toPacket()); }
private static void appendAppearanceUpdate(Player p, PacketBuilder updateBlock) { PacketBuilder playerProps = new PacketBuilder().setSize(Packet.Size.Bare); Appearance app = p.getAppearance(); playerProps.addByte((byte) (app.getGender() & 0xFF)); if((app.getGender() & 0x2) == 2) { playerProps.addByte((byte) 0); playerProps.addByte((byte) 0); } playerProps.addByte((byte) p.getPrayers().getPkIcon()); playerProps.addByte((byte) p.getPrayers().getHeadIcon()); if (!app.isInvisible()) { if(!app.isNpc()) { for(int i = 0; i < 4; i++) { if(p.getEquipment().getItemInSlot((ItemData.EQUIP)i) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot((ItemData.EQUIP)i).getDefinition().getEquipId()); } else { playerProps.addByte((byte) 0); } } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.CHEST).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.AMULET)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.SHIELD).getDefinition().getEquipId()); } else { playerProps.addByte((byte) 0); } Item chest = p.getEquipment().getSlot(ItemData.EQUIP.CHEST); if (chest != null && chest.getDefinition() != null) { if(!ItemData.isFullBody(chest.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } else { playerProps.addByte((byte) 0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.LEGS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.SHIELD)); } Item hat = p.getEquipment().getSlot(ItemData.EQUIP.HAT); if (hat != null && hat.getDefinition() != null) { if(!ItemData.isFullHat(hat.getDefinition()) && !ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } else { playerProps.addByte((byte) 0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.HANDS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.HANDS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CHEST)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.FEET) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.FEET).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(6)); } if (hat != null && hat.getDefinition() != null) { if(!ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } else { playerProps.addByte((byte) 0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } } else { playerProps.addUShort(-1); playerProps.addUShort(app.getNpcId()); playerProps.addByte((byte) 255); } } else { for (int i = 0; i < 12; i++) { playerProps.addByte((byte) 0); } } foreach(int colour in app.getColoursArray()) { playerProps.addByte((byte) colour); } playerProps.addUShort(p.getEquipment().getStandWalkAnimation()); playerProps.addLong(p.getLoginDetails().getLongName()); playerProps.addByte((byte) p.getSkills().getCombatLevel()); playerProps.addUShort(0); playerProps.addByte((byte) 0); updateBlock.addByteA((byte) (playerProps.getLength() & 0xFF)); updateBlock.addBytes(playerProps.toPacket().getData(), 0, playerProps.getLength()); }
/** * Update the specified player's Npcs. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updateNpcsInArea(); //Attempt to skip a pointless update if possible. //Any current npcs on screen got a update for me, if no we just return this whole method. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenNpcs().Exists(new Predicate<Npc>(delegate(Npc n) { return n.getUpdateFlags().isUpdateRequired(); })); //No new pending npcs and no npcs pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewNpcs().Count > 0 || player.getLocalEnvironment().getRemovedNpcs().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate) return; PacketBuilder mainPacket = new PacketBuilder().setId(32).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); mainPacket.addBits(8, player.getLocalEnvironment().getSeenNpcs().Count); //Send information of all the npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getSeenNpcs()) { if (player.getLocalEnvironment().getRemovedNpcs().Contains(n)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete npc. continue; } else { if (n.getSprites().getPrimarySprite() == -1) { if (n.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 0); } else { mainPacket.addBits(1, 0); } } else if (n.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 1); mainPacket.addBits(3, XLATE_DIRECTION_TO_CLIENT[n.getSprites().getPrimarySprite()]); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(1, 1); mainPacket.addBits(2, 2); mainPacket.addBits(3, n.getSprites().getPrimarySprite()); mainPacket.addBits(3, n.getSprites().getSecondarySprite()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (n.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(n, updateBlock); } } //Send information of all the new npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getNewNpcs()) { int yPos = n.getLocation().getY() - player.getLocation().getY(); int xPos = n.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(15, n.getIndex()); mainPacket.addBits(1, 1); mainPacket.addBits(3, n.getFaceDirection()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); mainPacket.addBits(14, n.getId()); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); if (n.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(n, updateBlock); } if(updateBlock.getLength() >= 3) { mainPacket.addBits(15, 32767); } mainPacket.finishBitAccess(); mainPacket.addBytes(updateBlock.toPacket().getData()); player.getConnection().SendPacket(mainPacket.toPacket()); /** * Done with with all our updates.. time to refine our environment lists. * Remove npcs who either moved away from our location or hidden / dead etc.. * Mix new npcs with old npcs into one npclist. * Clear new npc list, for more new npcs again */ player.getLocalEnvironment().organizeNpcs(); }
/** * Update the specified player. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updatePlayersInArea(); //Attempt to skip a pointless update if possible. //Any current users on screen got a update for me. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenPlayers().Exists(new Predicate<Player>(delegate(Player p) { return p.getUpdateFlags().hasAnyUpdate(); })); //No new pending players and no players pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewPlayers().Count > 0 || player.getLocalEnvironment().getRemovedPlayers().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate && !player.getUpdateFlags().hasAnyUpdate() && !player.getUpdateFlags().didMapRegionChange() && player.getConnection().getPingCount() < 7) return; player.getConnection().resetPingCount(); if(player.getUpdateFlags().didMapRegionChange()) player.getPackets().sendMapRegion(); PacketBuilder mainPacket = new PacketBuilder().setId(225).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); if (player.getUpdateFlags().isTeleporting()) { //teleport mainPacket.addBits(1, 1); mainPacket.addBits(2, 3); mainPacket.addBits(7, player.getLocation().getLocalY(player.getUpdateFlags().getLastRegion())); //currentX mainPacket.addBits(1, 1); mainPacket.addBits(2, player.getLocation().getZ()); //heightLevel mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(7, player.getLocation().getLocalX(player.getUpdateFlags().getLastRegion())); //currentY } else { if (player.getSprites().getPrimarySprite() == -1) { //no movement mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); if (player.getUpdateFlags().isUpdateRequired()) mainPacket.addBits(2, 0); } else { //movement. mainPacket.addBits(1, 1); if (player.getSprites().getSecondarySprite() == -1) { //not running mainPacket.addBits(2, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(2, 2); mainPacket.addBits(1, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(3, player.getSprites().getSecondarySprite()); //run mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } } } if(player.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(player, updateBlock, false); //update my own updates. mainPacket.addBits(8, player.getLocalEnvironment().getSeenPlayers().Count); //All players I've seen already (not new players) //Send information of all the players in our own location. foreach (Player p in player.getLocalEnvironment().getSeenPlayers()) { if (player.getLocalEnvironment().getRemovedPlayers().Contains(p)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete player. continue; } else if (p.getSprites().getPrimarySprite() == -1) { if(p.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 0); //finish } else { mainPacket.addBits(1, 0); //no update required, either region changed or no movement change. } } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 1); //update just walk direction sprite mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() != -1) { //Bit 2 = 2, updates both sprites. mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 2); //update both walk & run sprites. mainPacket.addBits(1, 1); mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(3, p.getSprites().getSecondarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (p.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(p, updateBlock, false); } //Send information of all the new players in our own location. foreach (Player p in player.getLocalEnvironment().getNewPlayers()) { int yPos = p.getLocation().getY() - player.getLocation().getY(); int xPos = p.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(11, p.getIndex()); //playerId of new player. mainPacket.addBits(1, 1); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); mainPacket.addBits(3, p.getWalkingQueue().getLastDirection()); mainPacket.addBits(1, 1); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); appendUpdateBlock(p, updateBlock, true); //force appearance update. } if (updateBlock.getLength() > 0) mainPacket.addBits(11, 2047); //2047 max players in server,area. mainPacket.finishBitAccess(); if (updateBlock.getLength() > 0) mainPacket.addBytes(updateBlock.toPacket().getData()); if (player.getConnection() != null) player.getConnection().SendPacket(mainPacket.toPacket()); /** * Done with with all our updates.. fine to refine our environment lists. * Remove players who either moved away from our location or plain old disconnected. * Mix new players with old players into one playerlist. * Clear new players list, for more new players again */ player.getLocalEnvironment().organizePlayers(); }
/** * Update the specified player's Npcs. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updateNpcsInArea(); //Attempt to skip a pointless update if possible. //Any current npcs on screen got a update for me, if no we just return this whole method. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenNpcs().Exists(new Predicate <Npc>(delegate(Npc n) { return(n.getUpdateFlags().isUpdateRequired()); })); //No new pending npcs and no npcs pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewNpcs().Count > 0 || player.getLocalEnvironment().getRemovedNpcs().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate) { return; } PacketBuilder mainPacket = new PacketBuilder().setId(32).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); mainPacket.addBits(8, player.getLocalEnvironment().getSeenNpcs().Count); //Send information of all the npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getSeenNpcs()) { if (player.getLocalEnvironment().getRemovedNpcs().Contains(n)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete npc. continue; } else { if (n.getSprites().getPrimarySprite() == -1) { if (n.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 0); } else { mainPacket.addBits(1, 0); } } else if (n.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 1); mainPacket.addBits(3, XLATE_DIRECTION_TO_CLIENT[n.getSprites().getPrimarySprite()]); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(1, 1); mainPacket.addBits(2, 2); mainPacket.addBits(3, n.getSprites().getPrimarySprite()); mainPacket.addBits(3, n.getSprites().getSecondarySprite()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (n.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(n, updateBlock); } } } //Send information of all the new npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getNewNpcs()) { int yPos = n.getLocation().getY() - player.getLocation().getY(); int xPos = n.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(15, n.getIndex()); mainPacket.addBits(1, 1); mainPacket.addBits(3, n.getFaceDirection()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); mainPacket.addBits(14, n.getId()); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); if (n.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(n, updateBlock); } } if (updateBlock.getLength() >= 3) { mainPacket.addBits(15, 32767); } mainPacket.finishBitAccess(); mainPacket.addBytes(updateBlock.toPacket().getData()); player.getConnection().SendPacket(mainPacket.toPacket()); /** * Done with with all our updates.. time to refine our environment lists. * Remove npcs who either moved away from our location or hidden / dead etc.. * Mix new npcs with old npcs into one npclist. * Clear new npc list, for more new npcs again */ player.getLocalEnvironment().organizeNpcs(); }
private static void appendAppearanceUpdate(Player p, PacketBuilder updateBlock) { PacketBuilder playerProps = new PacketBuilder().setSize(Packet.Size.Bare); Appearance app = p.getAppearance(); playerProps.addByte((byte)(app.getGender() & 0xFF)); if ((app.getGender() & 0x2) == 2) { playerProps.addByte((byte)0); playerProps.addByte((byte)0); } playerProps.addByte((byte)p.getPrayers().getPkIcon()); playerProps.addByte((byte)p.getPrayers().getHeadIcon()); if (!app.isInvisible()) { if (!app.isNpc()) { for (int i = 0; i < 4; i++) { if (p.getEquipment().getItemInSlot((ItemData.EQUIP)i) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot((ItemData.EQUIP)i).getDefinition().getEquipId()); } else { playerProps.addByte((byte)0); } } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.CHEST).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.AMULET)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.SHIELD).getDefinition().getEquipId()); } else { playerProps.addByte((byte)0); } Item chest = p.getEquipment().getSlot(ItemData.EQUIP.CHEST); if (chest != null && chest.getDefinition() != null) { if (!ItemData.isFullBody(chest.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } else { playerProps.addByte((byte)0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.LEGS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.SHIELD)); } Item hat = p.getEquipment().getSlot(ItemData.EQUIP.HAT); if (hat != null && hat.getDefinition() != null) { if (!ItemData.isFullHat(hat.getDefinition()) && !ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } else { playerProps.addByte((byte)0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.HANDS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.HANDS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CHEST)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.FEET) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.FEET).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(6)); } if (hat != null && hat.getDefinition() != null) { if (!ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } else { playerProps.addByte((byte)0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } } else { playerProps.addUShort(-1); playerProps.addUShort(app.getNpcId()); playerProps.addByte((byte)255); } } else { for (int i = 0; i < 12; i++) { playerProps.addByte((byte)0); } } foreach (int colour in app.getColoursArray()) { playerProps.addByte((byte)colour); } playerProps.addUShort(p.getEquipment().getStandWalkAnimation()); playerProps.addLong(p.getLoginDetails().getLongName()); playerProps.addByte((byte)p.getSkills().getCombatLevel()); playerProps.addUShort(0); playerProps.addByte((byte)0); updateBlock.addByteA((byte)(playerProps.getLength() & 0xFF)); updateBlock.addBytes(playerProps.toPacket().getData(), 0, playerProps.getLength()); }
/** * Update the specified player. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updatePlayersInArea(); //Attempt to skip a pointless update if possible. //Any current users on screen got a update for me. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenPlayers().Exists(new Predicate <Player>(delegate(Player p) { return(p.getUpdateFlags().hasAnyUpdate()); })); //No new pending players and no players pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewPlayers().Count > 0 || player.getLocalEnvironment().getRemovedPlayers().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate && !player.getUpdateFlags().hasAnyUpdate() && !player.getUpdateFlags().didMapRegionChange() && player.getConnection().getPingCount() < 7) { return; } player.getConnection().resetPingCount(); if (player.getUpdateFlags().didMapRegionChange()) { player.getPackets().sendMapRegion(); } PacketBuilder mainPacket = new PacketBuilder().setId(225).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); if (player.getUpdateFlags().isTeleporting()) //teleport { mainPacket.addBits(1, 1); mainPacket.addBits(2, 3); mainPacket.addBits(7, player.getLocation().getLocalY(player.getUpdateFlags().getLastRegion())); //currentX mainPacket.addBits(1, 1); mainPacket.addBits(2, player.getLocation().getZ()); //heightLevel mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(7, player.getLocation().getLocalX(player.getUpdateFlags().getLastRegion())); //currentY } else { if (player.getSprites().getPrimarySprite() == -1) //no movement { mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); if (player.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(2, 0); } } else //movement. { mainPacket.addBits(1, 1); if (player.getSprites().getSecondarySprite() == -1) //not running { mainPacket.addBits(2, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(2, 2); mainPacket.addBits(1, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(3, player.getSprites().getSecondarySprite()); //run mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } } } if (player.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(player, updateBlock, false); //update my own updates. } mainPacket.addBits(8, player.getLocalEnvironment().getSeenPlayers().Count); //All players I've seen already (not new players) //Send information of all the players in our own location. foreach (Player p in player.getLocalEnvironment().getSeenPlayers()) { if (player.getLocalEnvironment().getRemovedPlayers().Contains(p)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete player. continue; } else if (p.getSprites().getPrimarySprite() == -1) { if (p.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 0); //finish } else { mainPacket.addBits(1, 0); //no update required, either region changed or no movement change. } } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 1); //update just walk direction sprite mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() != -1) //Bit 2 = 2, updates both sprites. { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 2); //update both walk & run sprites. mainPacket.addBits(1, 1); mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(3, p.getSprites().getSecondarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (p.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(p, updateBlock, false); } } //Send information of all the new players in our own location. foreach (Player p in player.getLocalEnvironment().getNewPlayers()) { int yPos = p.getLocation().getY() - player.getLocation().getY(); int xPos = p.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(11, p.getIndex()); //playerId of new player. mainPacket.addBits(1, 1); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); mainPacket.addBits(3, p.getWalkingQueue().getLastDirection()); mainPacket.addBits(1, 1); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); appendUpdateBlock(p, updateBlock, true); //force appearance update. } if (updateBlock.getLength() > 0) { mainPacket.addBits(11, 2047); //2047 max players in server,area. } mainPacket.finishBitAccess(); if (updateBlock.getLength() > 0) { mainPacket.addBytes(updateBlock.toPacket().getData()); } if (player.getConnection() != null) { player.getConnection().SendPacket(mainPacket.toPacket()); } /** * Done with with all our updates.. fine to refine our environment lists. * Remove players who either moved away from our location or plain old disconnected. * Mix new players with old players into one playerlist. * Clear new players list, for more new players again */ player.getLocalEnvironment().organizePlayers(); }