コード例 #1
0
ファイル: InGameState.cs プロジェクト: Greaka/RuneShift
        public InGameState()
        {
            bg = new Sprite(AssetManager.getTexture(AssetManager.TextureName.InGameBackground));
            bg.Origin = (Vector2) bg.Texture.Size / 2F;
            bg.Scale = Vector2.One * 0.08F;
            
            resetView = true;

            this.Map = new Map();
            ParticleManager = new ParticleManager(Map);
            Player = new Player(ParticleManager, Map);
            EnemyManager = new EnemyManager(Player);
            AlignmentManager = new AlignmentManager(Player, Map);
        }
コード例 #2
0
ファイル: AlignmentManager.cs プロジェクト: Greaka/RuneShift
 public AlignmentManager(Player player, Map map)
 {
     Player = player;
     Map = map;
 }