private void OnTriggerEnter(Collider other) { ItemCollector ic = other.GetComponent <ItemCollector>(); if (ic is ItemCollector) { if (ic.hasMagnet) { StartFollow(other.transform); } StartDisappear(other.transform); } }
//private FaceManager face; //private SpringManager spring; //private RandomWind wind; //private IKLookAt lookat; void GetComponents() { animator = GetComponent <Animator>(); capsuleCollider = GetComponent <CapsuleCollider>(); collector = GetComponentInChildren <ItemCollector>(); }