public void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == ("Player")) { PlayerController player = collision.gameObject.GetComponent <PlayerController>(); player.StartPlayerDeath(); } }
private void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.layer == LayerMask.NameToLayer("Player")) { PlayerController player = coll.gameObject.GetComponent <PlayerController>(); AudioPlayer.Instance.PlaySfx(PlayerLoseFx); player.StartPlayerDeath(); } }