/// <summary> /// Returns the available emoticon sets from Live Messenger. /// </summary> /// <returns></returns> public IEnumerable<EmoticonSet> GetEmoticonSets() { // This service has only one set of emoticons, // the Live Messenger custom emoticons. // This set includes all emoticons of all users. var set = new EmoticonSet() { Name = "Live Messenger custom emoticons" }; // Map from LiveEmoticon to Emoticon. // There is no real need to let LiveEmoticon class live, by the way. foreach (var emoticon in LiveMessenger.GetEmoticons()) { set.Emoticons.Add(new Emoticon { Filename = emoticon.Filename, Hash = emoticon.Hash }); } // Return the only set available. return new List<EmoticonSet> { set }; }
/// <summary> /// Returns the available emoticon sets from the Rugicon data emoticons folder. /// </summary> /// <returns></returns> public IEnumerable<EmoticonSet> GetEmoticonSets() { // Make sure emoticons folder exists if(!Directory.Exists(EmoticonsFolder)) Directory.CreateDirectory(EmoticonsFolder); // The set of emoticon set (result) var emoticonSets = new List<EmoticonSet>(); // Each subdirectory is a emoticon set, and the root // is the special set "Your own emoticons". var emoticonSetFolders = new List<string> { EmoticonsFolder }; emoticonSetFolders.AddRange(Directory.GetDirectories(EmoticonsFolder)); // Create and populate each set. foreach (string setFolder in emoticonSetFolders) { // Get the emoticon images. // Only PNG, GIF, BMP or JPG. var pngEmoticons = Directory.GetFiles(setFolder, "*.png", SearchOption.TopDirectoryOnly); var gifEmoticons = Directory.GetFiles(setFolder, "*.gif", SearchOption.TopDirectoryOnly); var bmpEmoticons = Directory.GetFiles(setFolder, "*.bmp", SearchOption.TopDirectoryOnly); var jpgEmoticons = Directory.GetFiles(setFolder, "*.jpg", SearchOption.TopDirectoryOnly); var emoticons = pngEmoticons.Union(gifEmoticons).Union(bmpEmoticons).Union(jpgEmoticons); // Check if there is any emoticon in this set if (emoticons.Count() < 1) continue; // Create the set var emoticonSet = new EmoticonSet(); // The name, by now, is the folder name. emoticonSet.Name = new DirectoryInfo(setFolder).Name; // I know this is so ugly... set the appropiate name // to the special set. Encapsulating the foreach block this // can be prettier. if (emoticonSetFolders.IndexOf(setFolder) == 0) emoticonSet.Name = "Your own emoticons"; // Add the set to the result emoticonSets.Add(emoticonSet); // Calculate the hash for each emoticon foreach (string rawEmoticonFile in emoticons) { using (var md5 = new MD5CryptoServiceProvider()) { var hash = md5.ComputeFileHash(rawEmoticonFile); emoticonSet.Emoticons.Add(new Emoticon { Filename = rawEmoticonFile, Hash = hash }); } } } return emoticonSets; }