コード例 #1
0
        public void initButton(int btnXLocation, int btnYLocation, String btnText, String btnToolTip, Color?btnBackgroundColor = null, Color?btnTextColor = null, Color?backbtnBackgroundColor = null, Color?backbtnTextColor = null)
        {
            btnType = "NestedButton";

            Transform menu = UnityEngine.Object.Instantiate <Transform>(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menuName  = QMButtonAPI.identifier + btnQMLoc + "_" + btnXLocation + "_" + btnYLocation;
            menu.name = menuName;

            mainButton = new QMSingleButton(btnQMLoc, btnXLocation, btnYLocation, btnText, () => { QMStuff.ShowQuickmenuPage(menuName); }, btnToolTip, btnBackgroundColor, btnTextColor);

            Il2CppSystem.Collections.IEnumerator enumerator = menu.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }

            if (backbtnTextColor == null)
            {
                backbtnTextColor = Color.yellow;
            }
            QMButtonAPI.allNestedButtons.Add(this);
            backButton = new QMSingleButton(this, 5, 2, "Back", () => { QMStuff.ShowQuickmenuPage(btnQMLoc); }, "Go Back", backbtnBackgroundColor, backbtnTextColor);
        }
コード例 #2
0
        public void initButton(int btnXLocation, int btnYLocation, String btnText, String btnToolTip, Color?btnBackgroundColor = null, Color?btnTextColor = null, Color?backbtnBackgroundColor = null, Color?backbtnTextColor = null)
        {
            btnType = "NestedButton";

            Transform menu = UnityEngine.Object.Instantiate <Transform>(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menuName   = QMButtonAPI.identifier + btnQMLoc + "_" + btnXLocation + "_" + btnYLocation;
            menu.name  = menuName;
            CachedMenu = menu;

            mainButton = new QMSingleButton(btnQMLoc, btnXLocation, btnYLocation, btnText, () => { QMStuff.ShowQuickmenuPage(menuName); }, btnToolTip, btnBackgroundColor, btnTextColor);

            ClearButtons();

            if (backbtnTextColor == null)
            {
                backbtnTextColor = Color.yellow;
            }
            backButton = new QMSingleButton(this, 5, 2, "Back", () => { QMStuff.ShowQuickmenuPage(btnQMLoc); }, "Go Back", backbtnBackgroundColor, backbtnTextColor);
        }
コード例 #3
0
ファイル: QMNestedButton.cs プロジェクト: VRCMG/Oga-Boga
        private IEnumerator InitButtonNew(string Name, string base64image, string ImageURL, byte[] imagebytes)
        {
            menuName = QMButtonAPI.identifier + "_Custom_Menu_" + Name;
            while (MonoBehaviourPublicObCoGaCoObCoObCoUnique.prop_MonoBehaviourPublicObCoGaCoObCoObCoUnique_0 == null || MonoBehaviourPublicObCoGaCoObCoObCoUnique.prop_MonoBehaviourPublicObCoGaCoObCoObCoUnique_0.field_Public_ArrayOf_GameObject_0 == null)
            {
                yield return(null);
            }
            byte[] imagedata = null;
            if (base64image != null && ImageURL == null && imagebytes == null)
            {
                imagedata = Convert.FromBase64String(base64image);
            }
            else if (ImageURL != null && base64image == null && imagebytes == null)
            {
                WebClient wc = new WebClient();
                imagedata = wc.DownloadData(ImageURL);
            }
            else if (imagebytes != null && ImageURL == null && base64image == null)
            {
                imagedata = imagebytes;
            }
            else
            {
                MelonLoader.MelonLogger.Error("Well Shit someone is dumb");
                yield break;
            }
            Texture2D icontexture = new Texture2D(2, 2, TextureFormat.ARGB32, false);

            ImageConversion.LoadImage(icontexture, imagedata);


            Transform menu = UnityEngine.Object.Instantiate <Transform>(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menu.name = menuName;

            var TabButton = GameObject.Instantiate(GameObject.Find("UserInterface/QuickMenu/QuickModeTabs/NotificationsTab"), GameObject.Find("UserInterface/QuickMenu/QuickModeTabs").transform);

            TabButton.name = QMButtonAPI.identifier + "_" + Name;

            GameObject.Destroy(TabButton.transform.Find("Badge"));

            TabButton.GetComponent <Button>().onClick = new Button.ButtonClickedEvent();
            TabButton.GetComponent <Button>().onClick.AddListener((Action) delegate()
            {
                QMStuff.ShowQuickmenuPage(menuName);
            });

            TabButton.transform.Find("Icon").GetComponent <Image>().sprite   = new Sprite();
            TabButton.transform.Find("Icon").GetComponent <Image>().material = new Material(TabButton.transform.Find("Icon").GetComponent <Image>().material)
            {
                mainTexture = icontexture
            };
            Il2CppSystem.Collections.IEnumerator enumerator = menu.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }
            QMButtonAPI.allNestedButtons.Add(this);
            backButton = new QMSingleButton(this, 5, 2, "Back", () => { QMStuff.ShowQuickmenuPage("ShortcutMenu"); }, "Go Back", Color.cyan, Color.yellow);
            yield break;
        }