public void Converts_to_OrState_with_each_part_negationed() { var state1 = SingleColorState.Create("Left", "Blue"); var state2 = SingleColorState.Create("Front", "Red"); var stete3 = SingleColorState.Create("Right", "Green"); var andState = new AndState(ImmutableArray.Create <IState>(state1, state2, stete3)); var negatedState = Assert.IsType <OrState>(andState.Negate()); Assert.Collection( negatedState.States, state => Assert.Equal("!Left Blue", state.ToString()), state => Assert.Equal("!Front Red", state.ToString()), state => Assert.Equal("!Right Green", state.ToString())); }
public void False_if_all_parts_are_true() { var trueState1 = A.Fake <IState>(); A.CallTo(() => trueState1.Matches(A <Puzzle> .Ignored)).Returns(true); var trueState2 = A.Fake <IState>(); A.CallTo(() => trueState2.Matches(A <Puzzle> .Ignored)).Returns(true); var trueState3 = A.Fake <IState>(); A.CallTo(() => trueState3.Matches(A <Puzzle> .Ignored)).Returns(true); var andState = new AndState(ImmutableArray.Create(trueState1, trueState2, trueState3)); Assert.False(andState.Negate().Matches(null)); }
public void True_if_any_part_is_false(bool value1, bool value2, bool value3) { var state1 = A.Fake <IState>(); A.CallTo(() => state1.Matches(A <Puzzle> .Ignored)).Returns(value1); A.CallTo(() => state1.Negate()).ReturnsLazily(() => NegateFakeState(state1)); var state2 = A.Fake <IState>(); A.CallTo(() => state2.Matches(A <Puzzle> .Ignored)).Returns(value2); A.CallTo(() => state2.Negate()).ReturnsLazily(() => NegateFakeState(state2)); var state3 = A.Fake <IState>(); A.CallTo(() => state3.Matches(A <Puzzle> .Ignored)).Returns(value3); A.CallTo(() => state3.Negate()).ReturnsLazily(() => NegateFakeState(state3)); var andState = new AndState(ImmutableArray.Create(state1, state2, state3)); Assert.True(andState.Negate().Matches(null)); }