コード例 #1
0
 /// <summary>
 /// Gets all the correct cubies in a list of cubies.
 /// </summary>
 /// <param name="cubies">The list.</param>
 /// <param name="cube">The cube.</param>
 /// <returns>The correct cubies.</returns>
 public static IEnumerable <Cubie> CorrectCubies(this IEnumerable <Cubie> cubies, Cube cube)
 {
     foreach (Cubie c in cubies)
     {
         if (cube.IsCubiePlacedCorrectly(c))
         {
             yield return(c);
         }
     }
 }
コード例 #2
0
        /// <summary>
        /// Executes the PLL phase.
        /// </summary>
        private void PLL()
        {
            // ******************* CORNERS *******************

            // Sets the view.
            ChangeView(new CubeView(SideColors[0], FINAL_COLOR));

            // Gets the last layer corners and the number of how many of them is already correct.
            IEnumerable <Cubie> corners = _cube.GetFaceCubies(Face.Up).Corners();
            int correctCornersCount     = corners.CorrectCubies(_cube).Count <Cubie>();

            // Rotates the last layer until only one or all of the corners are correct (max 4 times).
            for (int i = 0; i < 4 && correctCornersCount != 4 && correctCornersCount != 1; i++)
            {
                AddMove(Move.Up);
                correctCornersCount = corners.CorrectCubies(_cube).Count <Cubie>();
            }

            // Continues with the algorithm only if any of the corners isn't already correct.
            if (correctCornersCount != 4)
            {
                // If more or less than one corner is correct, the program will use the algorithm to
                // exchange the corners and then rotate the upper layer until the corners are correct.
                if (correctCornersCount != 1)
                {
                    AddMoveList(Algorithms.PLLCornerDoubleExchange);

                    while (!_cube.IsCubiePlacedCorrectly(_cube.FindCubie(0, 0, 0)))
                    {
                        AddMove(Move.Up);
                    }
                }

                // If one corner is correct the cube will be rotated until it is on the left in the front face,
                // then use the correct algorithm.
                else
                {
                    for (int c = 0; !_cube.IsCubiePlacedCorrectly(_cube.FindCubie(0, 0, 0)); c++)
                    {
                        ChangeView(new CubeView(SideColors[c], FINAL_COLOR));
                    }

                    if (_cube.FindCubie(2, 0, 0).FrontColor == _cube.FindCubie(2, 1, 1).RightColor)
                    {
                        AddMoveList(Algorithms.PLLCornerCounterClockwise);
                    }
                    else
                    {
                        AddMoveList(Algorithms.PLLCornerClockwise);
                    }
                }
            }

            // ******************* EDGES *******************

            // Keeps on turning the cube until the cube is solved.
            for (int c = 0; c < SideColors.Length && !_cube.IsSolved(); c++)
            {
                ChangeView(new CubeView(SideColors[c], FINAL_COLOR));

                Cubie frontEdge = _cube.FindCubie(1, 0, 0);
                Cubie backEdge  = _cube.FindCubie(1, 0, 2);
                Cubie leftEdge  = _cube.FindCubie(0, 0, 1);

                // Depending on the situation, the program will use a different algorithm.
                if (_cube.IsCubiePlacedCorrectly(frontEdge))
                {
                    if ((int)leftEdge.LeftColor == -(int)frontEdge.FrontColor)
                    {
                        AddMoveList(Algorithms.PLLEdgeClockwise);
                    }
                    else
                    {
                        AddMoveList(Algorithms.PLLEdgeCounterClockwise);
                    }
                }
                else if ((int)frontEdge.FrontColor == -(int)_cube.GetFaceColor(Face.Front) && (int)backEdge.BackColor == -(int)_cube.GetFaceColor(Face.Back))
                {
                    AddMoveList(Algorithms.PLLEdgeCrossExchange);
                }
                else if (leftEdge.LeftColor == _cube.GetFaceColor(Face.Front) && backEdge.BackColor == _cube.GetFaceColor(Face.Right))
                {
                    AddMoveList(Algorithms.PLLEdgeBackslashExchange);
                }
            }
        }