/// <summary> /// Attempts to establish a connection to the a server named pipe. /// </summary> /// <remarks> /// If the attempt is successful the method creates the /// field.<br/><br/> /// This method is used when it is not known whether a server pipe already exists. /// </remarks> /// <returns>True if a connection is established.</returns> public bool TryConnect() { CheckIfDisposed(); var ReturnVal = NamedPipeWrapper.TryConnectToPipe(_name, Server, out _handle); return(ReturnVal); }
/// <summary> /// Writes an array of bytes to the pipe connection. /// </summary> /// <param name="bytes">The bytes array.</param> public void WriteBytes(byte[] bytes) { CheckIfDisposed(); NamedPipeWrapper.WriteBytes(_handle, bytes); }
/// <summary> /// Writes a string to the pipe connection/ /// </summary> /// <param name="text">The text to write.</param> public void Write(string text) { CheckIfDisposed(); NamedPipeWrapper.Write(_handle, text); }
/// <summary> /// Reads a message from the pipe connection. /// </summary> /// <returns>The bytes read from the pipe connection.</returns> public byte[] ReadBytes() { CheckIfDisposed(); return(NamedPipeWrapper.ReadBytes(_handle, _maxReadBytes)); }
/// <summary> /// Reads a message from the pipe connection and converts it to a string /// using the UTF8 encoding. /// </summary> /// <returns>The UTF8 encoded string representation of the data.</returns> public string Read() { CheckIfDisposed(); return(NamedPipeWrapper.Read(_handle, _maxReadBytes)); }
/// <summary> /// Connects a client pipe to an existing server one. /// </summary> public override void Connect() { CheckIfDisposed(); _handle = NamedPipeWrapper.ConnectToPipe(_name, Server); }