public override ModelTreeNode AddItem() { var model = new LootEntry(); var node = new LootEntryTreeNode(); node.AddDefaultChildNodesHack(); node.Model = model; AddSibling(node); return(node); }
public override ModelTreeNode AddItem() { var item = new LootEntry(); var node = new LootEntryTreeNode() { Model = item }; node.AddDefaultChildNodesHack(); Nodes.Add(node); return(node); }
public LootEntryTreeNode(LootEntry model) : this() { Model = model; }