コード例 #1
0
ファイル: ActionManager.cs プロジェクト: whittefang/RoundTwo
 public override void Load(ContentManager content)
 {
     attackPlayer   = entity.getComponent <AttackPlayer>();
     animator       = entity.getComponent <SpriteAnimator <FighterAnimations> >();
     playerMovement = entity.getComponent <PlayerMovement>();
     health         = entity.getComponent <Health>();
     state          = entity.getComponent <FighterStateHandler>();
 }
コード例 #2
0
        public override void Load(ContentManager content)
        {
            input        = entity.getComponent <InputManager>();
            attackPlayer = entity.getComponent <AttackPlayer>();
            animator     = entity.getComponent <SpriteAnimator <FighterAnimations> >();

            if (!playerOne)
            {
                transform.flipRenderingHorizontal = true;
                isFacingLeft = true;
                animator.Flip(true);
                attackPlayer.SetAttackDirection(true);
            }
            else
            {
                transform.flipRenderingHorizontal = false;
                isFacingLeft = false;
                animator.Flip(false);
                attackPlayer.SetAttackDirection(false);
            }
        }
コード例 #3
0
        public override void Load(ContentManager content)
        {
            superMeter    = entity.getComponent <SuperMeter>();
            animator      = entity.getComponent <SpriteAnimator <FighterAnimations> >();
            attackPlayer  = entity.getComponent <AttackPlayer>();
            actionManager = entity.getComponent <ActionManager>();
            state         = entity.getComponent <FighterStateHandler>();
            health        = entity.getComponent <Health>();


            hurtboxTexture = content.Load <Texture2D>("square");

            foreach (ObjectPool h in MasterObjectContainer.hitSparkHolder.getComponents <ObjectPool>())
            {
                if (h.type == HitSpark.light)
                {
                    lightHitSparks = h;
                }
                else if (h.type == HitSpark.medium)
                {
                    mediumHitSparks = h;
                }
                else if (h.type == HitSpark.heavy)
                {
                    heavyHitSparks = h;
                }
                else if (h.type == HitSpark.special)
                {
                    specialHitSparks = h;
                }
                else if (h.type == HitSpark.block)
                {
                    blockHitSparks = h;
                }
            }
        }