public static bool DoNflukRatings() { return(ConfigMaster.GetInstance().NflUk); }
public static bool HideInjuries() { return(ConfigMaster.GetInstance().HideInjuries); }
/// <summary> /// Controls whether to dump out the New NFL roster. /// </summary> /// <returns></returns> public static bool DoRoster() { return(ConfigMaster.GetInstance().Roster); }
internal static string PrimaryDrive() { return(ConfigMaster.GetInstance().PrimaryDrive); }
public static bool HideReserves() { return(ConfigMaster.GetInstance().HideReserves); }
public static string NflConnectionString() { return(ConfigMaster.GetInstance().NflConnectionString); }
public static bool GenerateStatsXml() { return(ConfigMaster.GetInstance().GenerateStatsXml); }
public static bool DoEspn() { return(ConfigMaster.GetInstance().Espn); }
public static bool DoLineupCards() { return(ConfigMaster.GetInstance().LineupCards); }
public static bool DoTeamMetrics() { return(ConfigMaster.GetInstance().TeamMetrics); }
public static bool DoGridStatsReport() { return(ConfigMaster.GetInstance().GridStatsReport); }
public static bool DoFrequencyTables() { return(ConfigMaster.GetInstance().FrequencyTables); }
/// <summary> /// Produces a *large* NFL roster page. /// </summary> /// <returns></returns> public static bool NewFormat() { return(ConfigMaster.GetInstance().NewFormat); }
public static bool DoStrengthOfSchedule() { return(ConfigMaster.GetInstance().SoS); }
/// <summary> /// Controls whether to print out the best plays of the week. /// </summary> /// <returns>do it or not.</returns> public static bool DoPlays() { return(ConfigMaster.GetInstance().Plays); }
public static bool DoGs4WrRanks() { return(ConfigMaster.GetInstance().Gs4WrRanks); }
/// <summary> /// Controls whether to back test all the schemes. /// </summary> /// <returns>do it or not.</returns> public static bool DoBackTest() { return(ConfigMaster.GetInstance().BackTest); }
public static bool DoHotLists() { return(ConfigMaster.GetInstance().HotLists); }
/// <summary> /// Controls whether to put the game Scores on for a team /// </summary> /// <returns>go or no go</returns> public static bool ShowGameLog() { return(ConfigMaster.GetInstance().GameLog); }
public static bool DoStatsGrids() { return(ConfigMaster.GetInstance().StatsGrids); }
internal static string OutputDirectory() { return(ConfigMaster.GetInstance().OutputDirectory); }
public static bool DoHillenTips() { return(ConfigMaster.GetInstance().HillenTips); }
public static bool HideBackups() { return(ConfigMaster.GetInstance().HideBackups); }
public static bool DoSuggestedLineups() { return(ConfigMaster.GetInstance().SuggestedLineups); }
public static bool ShowAllPlayerGames() { AllGames = ConfigMaster.GetInstance().AllPlayerGames; return(AllGames); }
public static bool DoProjectedLineups() { return(ConfigMaster.GetInstance().ProjectedLineups); }
/// <summary> /// Controls whether to predict outcome of scheduled games. /// </summary> /// <returns></returns> public static bool DoProjections() { return(ConfigMaster.GetInstance().Projections); }
/// <summary> /// Controls whether to print matchup reports for all the upcoming games /// </summary> /// <returns>do it or not</returns> public static bool DoMatchups() { return(ConfigMaster.GetInstance().MatchUps); }
/// <summary> /// Predicts ouput for all the starting kickers. /// </summary> /// <returns></returns> public static bool DoKickers() { return(ConfigMaster.GetInstance().Kickers); }
public static bool DoFreeAgents() { return(ConfigMaster.GetInstance().FreeAgents); }