private static Material CreateMaterialAsset(this Link.Visual.Material urdfMaterial) { if (urdfMaterial.name == "") { urdfMaterial.name = GenerateMaterialName(urdfMaterial); } var material = AssetDatabase.LoadAssetAtPath <Material>(GetMaterialAssetPath(urdfMaterial.name)); if (material != null) //material already exists { return(material); } material = InitializeMaterial(); if (urdfMaterial.color != null) { material.color = urdfMaterial.color.CreateColor(); } else if (urdfMaterial.texture != null) { material.mainTexture = LoadTexture(urdfMaterial.texture.filename); } AssetDatabase.CreateAsset(material, GetMaterialAssetPath(urdfMaterial.name)); return(material); }
private static Material createMaterialAsset(this Link.Visual.Material urdfMaterial) { Material material = initializeMaterial(); if (urdfMaterial.color != null) { material.color = urdfMaterial.color.CreateColor(); } else if (urdfMaterial.texture != null) { material.mainTexture = LoadTexture(urdfMaterial.texture.filename); } AssetDatabase.CreateAsset(material, getMaterialAssetPath(urdfMaterial.name)); return(material); }
public static void SetUrdfMaterial(GameObject gameObject, Link.Visual.Material urdfMaterial) { if (urdfMaterial != null) { var material = CreateMaterialAsset(urdfMaterial); SetMaterial(gameObject, material); } else { //If the URDF material is not defined, and the renderer is missing //a material, assign the default material. Renderer renderer = gameObject.GetComponentInChildren <Renderer>(); if (renderer != null && renderer.sharedMaterial == null) { SetDefaultMaterial(gameObject); } } }
private static string GenerateMaterialName(Link.Visual.Material urdfMaterial) { var materialName = ""; if (urdfMaterial.color != null) { materialName = "rgba-"; for (var i = 0; i < urdfMaterial.color.rgba.Length; i++) { materialName += urdfMaterial.color.rgba[i]; if (i != urdfMaterial.color.rgba.Length - 1) { materialName += "-"; } } } else if (urdfMaterial.texture != null) { materialName = "texture-" + Path.GetFileName(urdfMaterial.texture.filename); } return(materialName); }