// Update is called once per frame void Update() { //get 2d head orientation rotation = headSet.centerEyeAnchor.rotation; //get euler angles from quaternion Vector3 eulerRotation = rotation.eulerAngles; if (eulerRotation.y < 270.0f && eulerRotation.y > 180.0f) { eulerRotation.y = 271.0f; } if (eulerRotation.y < 180.0f && eulerRotation.y > 90.0f) { eulerRotation.y = 89.0f; } if (eulerRotation.x < 270.0f && eulerRotation.x > 180.0f) { eulerRotation.x = 271.0f; } if (eulerRotation.x < 180.0f && eulerRotation.x > 900.0f) { eulerRotation.x = 89.0f; } if (OVRInput.Get(OVRInput.RawButton.B)) { if (eulerRotation.y <= 90.0f && eulerRotation.x <= 90.0f) { XAngle = eulerRotation.x * Mathf.Deg2Rad; YAngle = -eulerRotation.y * Mathf.Deg2Rad; float[] new_joint_angles = { YAngle, XAngle }; ExecuteAngle(joint_names, new_joint_angles); } if (eulerRotation.y >= 270.0f && eulerRotation.x >= 270.0f) { XAngle = -(360.0f - eulerRotation.x) * Mathf.Deg2Rad; YAngle = (360.0f - eulerRotation.y) * Mathf.Deg2Rad; float[] new_joint_angles = { YAngle, XAngle }; ExecuteAngle(joint_names, new_joint_angles); } if (eulerRotation.y <= 90.0f && eulerRotation.x >= 270.0f) { XAngle = -(360.0f - eulerRotation.x) * Mathf.Deg2Rad; YAngle = -eulerRotation.y * Mathf.Deg2Rad; float[] new_joint_angles = { YAngle, XAngle }; ExecuteAngle(joint_names, new_joint_angles); } if (eulerRotation.y >= 270.0f && eulerRotation.x <= 90.0f) { XAngle = eulerRotation.x * Mathf.Deg2Rad; YAngle = (360.0f - eulerRotation.y) * Mathf.Deg2Rad; float[] new_joint_angles = { YAngle, XAngle }; ExecuteAngle(joint_names, new_joint_angles); } else { print("ENTERED IN ELSE, THE ANGLES ARE X: " + XAngle + " EULER X: " + eulerRotation.x + " Y: " + YAngle + " EULER Y: " + eulerRotation.y + "\n"); } } status = jointAnglesWithSpeedActionClient.GetStatusString(); feedback = jointAnglesWithSpeedActionClient.GetFeedbackString(); result = jointAnglesWithSpeedActionClient.GetResultString(); }
// Update is called once per frame void Update() { status = jointAnglesWithSpeedActionClient.GetStatusString(); feedback = jointAnglesWithSpeedActionClient.GetFeedbackString(); result = jointAnglesWithSpeedActionClient.GetResultString(); }