public SpriteZoom(Sprite sprite,Size newsize) { this.sprite = sprite; sprite.SpriteChanged += Sprite_SpriteChanged; Size = newsize; Sprites = new Bitmap[sprite.Count]; for(var f=0;f<sprite.Count;f++) AjSprite(f); }
private void Sprite_SpriteChanged(Sprite sender, int index, Bitmap spritechanged) { AjSprite(index); }