// Stop the interaction public bool Stop() { if (!inInteraction) { return(false); } bool pickUp = false; bool pause = false; TriggerUntriggeredEvents(false, out pickUp, out pause); if (interactionSystem.OnInteractionStop != null) { interactionSystem.OnInteractionStop(effectorType, interactionObject); } // Reset the interaction target if (interactionTarget != null) { interactionTarget.ResetRotation(); } // Reset the internal values interactionObject = null; weight = 0f; timer = 0f; isPaused = false; target = null; defaults = false; resetTimer = 1f; if (poser != null && !pickedUp) { poser.weight = 0f; } pickedUp = false; started = false; return(true); }
// Stop the interaction public void Stop() { if (!inInteraction) { return; } if (OnStop != null) { OnStop(effectorType, interactionObject); } // Reset the interaction target if (interactionTarget != null) { interactionTarget.ResetRotation(); } // End event for the interaction object interactionObject.EndInteraction(effector.bone); // Reset the internal values interactionObject = null; weight = 0f; timer = 0f; pickedUp = false; triggered = false; released = false; isPaused = false; target = null; defaults = false; resetTimer = 1f; if (poser != null) { poser.weight = 0f; } }