// Updates the scale of the Gridlines private void UpdateGridlines(object sender, RoutedPropertyChangedEventArgs <double> e) { if (GridLinesScaleSlider.Value == 1) { MetersTextBlock.Text = " meter"; } else { MetersTextBlock.Text = " meters"; } DrawingResources.GenerateGridLines(canvas, GridLines, GridLinesScaleSlider.Value); }
private void Window_Loaded(object sender, RoutedEventArgs e) { this.Dispatcher.Invoke(new Action(delegate() { DrawingResources.GenerateGridLines(canvas, GridLines, GridLinesScaleSlider.Value); GridLines.ShowGridLines = true; // When we do the event handling through XAML, an event fires before the Window is loaded, and it freezes the program, so we do event binding after Window is loaded GridLinesScaleSlider.ValueChanged += UpdateGridlines; GridLinesCheckBox.Checked += ChangeGridlineVisibility; GridLinesCheckBox.Unchecked += ChangeGridlineVisibility; RangeCheckBox.Checked += ChangeRangeVisibility; RangeCheckBox.Unchecked += ChangeRangeVisibility; //Create Dictionaries for DeviceControl, PersonControl DeviceControlDictionary = new Dictionary <string, DeviceControl>(); PersonControlDictionary = new Dictionary <PairablePerson, PersonControl>(); TrackerControlDictionary = new Dictionary <string, TrackerControl>(); //Initialize and Start MSEKinectManager kinectManager = new MSEKinectManager(); kinectManager.Start(); // The tracker is created in the PersonManager constructor, so there's actually no way for us to listen for its creation the first time //trackerChanged(kinectManager.PersonManager, kinectManager.PersonManager.Tracker); //Setup Events for Device Addition and Removal, Person Addition and Removal kinectManager.DeviceManager.DeviceAdded += deviceAdded; kinectManager.DeviceManager.DeviceRemoved += deviceRemoved; kinectManager.PersonManager.PersonAdded += personAdded; kinectManager.PersonManager.PersonRemoved += personRemoved; kinectManager.PersonManager.newKinectDiscovered += KinectDiscovered; kinectManager.PersonManager.kinectRemoved += KinectRemoved; //Seperate components for displaying the visible skeletons skeletonRenderer = new SkeletonRenderer(SkeletonBasicsImage); //// Values retrieved from: //// http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx //// http://msdn.microsoft.com/en-us/library/jj131033.aspx //tracker.MinRange = 0.8; //tracker.MaxRange = 4; //tracker.FieldOfView = 57; })); }