public void GetCanUseSkillList(ref List <CSkillInfo> list) { list.Clear(); for (int nIndex = 0; nIndex < 5; nIndex++) { if (m_dicSkill.ContainsKey(nIndex)) { CSkillInfo skill = m_dicSkill[nIndex]; if (skill != null && skill.IsCanUse()) { list.Add(skill); } } } }
public void EnterSkill() { CSkillInfo sInfo = GetSkillByIndex(m_cmdFspSendSkill.m_skillIndex); if (sInfo == null) { return; } // 如果存在引导技能,则不再创建 SkillBase dSkill = CSkillMgr.GetDownUpSkill(GetUid()); if (dSkill != null) { if (sInfo.m_skillInfo.skillType == (int)eSkillType.Down_Up) { SkillDownUp dp = dSkill as SkillDownUp; dp.SetCmd(m_cmdFspSendSkill); } return; } if (!m_logicSkillEnabled) { return; } //Debug.Log("技能流程:使用技能:" + sInfo.m_skillInfo.id + " "+ sInfo.m_skillInfo.name); if (!sInfo.IsCanUse()) { return; } //Debug.Log("CD 正常进入技能:" + m_cmdFspSendSkill.m_skillIndex + " " + sInfo.m_skillDataInfo.name); SkillCsvData m_skillInfo = sInfo.m_skillInfo; StartSkill(m_skillInfo); sInfo.GetMainSkill().OnUseSkill(); }