コード例 #1
0
        // Start is called before the first frame update
        void Start()
        {
            m_curLvlConfig = m_listLevelConfig[m_curLvlConfigIndex];
            m_timer        = m_curLvlConfig.level.TimeInterval;

            GameManager.Instance.DelayStart();
        }
コード例 #2
0
        private void Handle_OnRaycastToPlayer(object obj)
        {
            m_curObstaclePassThrough++;
            if (m_curObstaclePassThrough == GameConst.HARD_LIMIT)
            {
                Log.Info("BEGIN HARD MODE");
                m_curLvlConfigIndex++;
                m_curLvlConfig = m_listLevelConfig[m_curLvlConfigIndex];

                this.PostEvent(EventID.OnHardLimitReach);
            }
        }