void DrawTSE() { if (dPhase == DrawPhase.Trans) { ts.Draw(spriteBatch, zoom); } else { lastTile().Draw(spriteBatch, 1f); nextTile().Draw(spriteBatch, 1f); currentTile().Draw(spriteBatch, 1f); if (ts.tiles[mouseTsPos().X, mouseTsPos().Y] != null) { fDrawer.DrawText(Vector2.Zero, "" + mouseTsPos(), 1000, 1000, spriteBatch, 1f); } } }
public void Draw(SpriteBatch sb_, float zoom_, FontDrawer fd) { base.Draw(sb_, zoom_); fd.DrawText(pos, actionName, 1000, 1000, sb_, 1f); }