public BjGameShared(string name, BjDealerShared dealer, Vector3 location, List <BjPlayerShared> players, int minimumBet, int numberOfDecks, float blackjackBonus) { Name = name; Dealer = dealer; Location = location; Players = players; MinimumBet = minimumBet; NumberOfDecks = numberOfDecks; BlackjackBonus = blackjackBonus; }
/// <summary> /// Converts to dealer. /// </summary> /// <param name="sharedDealer">The shared dealer.</param> /// <returns></returns> private static BjDealer ConvertToDealer(this BjDealerShared sharedDealer) { var updatedDealer = new BjDealer(sharedDealer.NetId, sharedDealer.Name) { CurrentHand = new BjHand(sharedDealer.CurrentHand.Bet, sharedDealer.CurrentHand.Cards) { IsActive = sharedDealer.CurrentHand.IsActive }, HasDeclaredActionOver = sharedDealer.HasDeclaredActionOver }; return(updatedDealer); }
/// <summary> /// Converts to dealer shared. /// </summary> /// <param name="dealer">The dealer.</param> /// <returns></returns> private static BjDealerShared ConvertToDealerShared(this BjDealer dealer) { var sharedDealer = new BjDealerShared(dealer.NetId, dealer.Name) { CurrentHand = new BjHandShared(dealer.CurrentHand.Bet, dealer.CurrentHand.Cards) { IsActive = dealer.CurrentHand.IsActive }, HasDeclaredActionOver = dealer.HasDeclaredActionOver }; return(sharedDealer); }
public static bool TestConverters() { var dealer = new BjDealer(1, "Dealer"); dealer.CurrentHand = new BjHand(0) { Cards = new List <PlayingCard> { new PlayingCard(CardSuit.Clubs, CardFace.Ace), new PlayingCard(CardSuit.Hearts, CardFace.Jack) } }; var player = new BjPlayer(2, "Player", 1, 5000); player.CurrentHands = new List <BjHand> { new BjHand { Bet = 10, IsActive = true, Cards = new List <PlayingCard> { new PlayingCard(CardSuit.Spades, CardFace.Two), new PlayingCard(CardSuit.Diamonds, CardFace.Three) } } }; var game = new BjGame(dealer, Vector3.One, new List <BjPlayer> { player }, 10, 4, 1.5f); game.IsActive = true; var sharedDealer = new BjDealerShared(1, "Dealer"); sharedDealer.CurrentHand = new BjHandShared(0) { Cards = new List <PlayingCard> { new PlayingCard(CardSuit.Clubs, CardFace.Ace), new PlayingCard(CardSuit.Hearts, CardFace.Jack) } }; var sharedPlayer = new BjPlayerShared(2, "Player", 1, 5000); sharedPlayer.CurrentHands = new List <BjHandShared> { new BjHandShared { Bet = 10, IsActive = true, Cards = new List <PlayingCard> { new PlayingCard(CardSuit.Spades, CardFace.Two), new PlayingCard(CardSuit.Diamonds, CardFace.Three) } } }; var sharedGame = new BjGameShared(sharedDealer.Name, sharedDealer, Vector3.One, new List <BjPlayerShared> { sharedPlayer }, 10, 4, 1.5f); var gameConverted = game.ConvertToGameShared(); var sharedConverted = sharedGame.ConvertToGame(null); bool test1 = BjSharedConverters.TestConvertSharedToGame(sharedConverted, game); bool test2 = BjSharedConverters.TestConvertGameToShared(gameConverted, sharedGame); Log.ToChat($"TestConvertSharedToGame success={test1}"); Log.ToChat($"TestConvertSharedToGame success={test2}"); return(test1 && test2); }