コード例 #1
0
ファイル: Session.cs プロジェクト: plhearn/pet
        public static void loadBlue()
        {
            Texture2D blueTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\Maps\NonCombat\blue");

            float speed = 0.0f;

            Vector2 drift = new Vector2(speed, 0);
            float opacity = 0.3f;

            MapOverlay blue = new MapOverlay(drift, opacity, blueTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
            blue.name = "blue";
            mapOverlays.Add(blue);
        }
コード例 #2
0
ファイル: Session.cs プロジェクト: plhearn/pet
        public static void loadBlack()
        {
            Texture2D darkTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\GameScreens\FadeScreen");

            float speed = 0.0f;

            Vector2 drift = new Vector2(speed, 0);
            float opacity = 1f;

            MapOverlay black = new MapOverlay(drift, opacity, darkTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
            black.name = "black";
            mapOverlays.Add(black);
        }
コード例 #3
0
ファイル: Session.cs プロジェクト: plhearn/pet
        public static void loadMist()
        {
            Texture2D mistTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\Maps\NonCombat\mist");

            float speed = 0.2f;

            Vector2 drift = new Vector2(speed, 0);
            float opacity = 0.2f;

            MapOverlay mist = new MapOverlay(drift, opacity, mistTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
            mist.name = "mist";
            mapOverlays.Add(mist);
        }
コード例 #4
0
ファイル: Session.cs プロジェクト: plhearn/pet
        public static void loadRed()
        {
            Texture2D redTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\Maps\NonCombat\red");

            float speed = 0.0f;

            Vector2 drift = new Vector2(speed, 0);
            float opacity = 0.5f;

            MapOverlay red = new MapOverlay(drift, opacity, redTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
            red.name = "red";
            mapOverlays.Add(red);
        }
コード例 #5
0
ファイル: Session.cs プロジェクト: plhearn/pet
        public static void loadFog()
        {
            Texture2D fogTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\Maps\NonCombat\clouda");

            float speed = 0.3f;

            Vector2 drift = new Vector2(speed, speed);
            float opacity = 0.2f;

            MapOverlay fog = new MapOverlay(drift, opacity, fogTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);

            mapOverlays.Add(fog);

            drift = new Vector2(speed, 0.0f);
            opacity = 0.2f;
            MapOverlay fog2 = new MapOverlay(drift, opacity, fogTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);

            mapOverlays.Add(fog2);

            drift = new Vector2(-speed, 0.0f);
            opacity = 0.2f;
            MapOverlay fog3 = new MapOverlay(drift, opacity, fogTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);

            mapOverlays.Add(fog3);

            drift = new Vector2(-speed, -speed);
            opacity = 0.2f;
            MapOverlay fog4 = new MapOverlay(drift, opacity, fogTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);

            fog.name = "fog";
            mapOverlays.Add(fog4);
        }