public override void Update() { base.Update(); SpriteReference cinder = SpriteLoader.Instance.AddSprite("content/cinder_ender"); BigCreatureRender render = (BigCreatureRender)Render; bool powered = this.HasStatusEffect(statusEffect => statusEffect is PoweredUp); if (powered) { render.Sprite = SpriteLoader.Instance.AddSprite("content/ender_erebizo_powered"); for (int i = 0; i < 1; i++) { Vector2 emitPos = new Vector2(X * 16, Y * 16) + Mask.GetRandomPixel(Random); Vector2 centerPos = VisualTarget; Vector2 velocity = Util.AngleToVector(Random.NextFloat() * MathHelper.TwoPi) * (Random.NextFloat() + 0.5f); velocity = Vector2.Normalize(emitPos - centerPos) * (Random.NextFloat() + 0.5f); new Cinder(World, cinder, emitPos, velocity, Random.Next(90) + 20); } } else { render.Sprite = SpriteLoader.Instance.AddSprite("content/ender_erebizo"); } }
public GashwalHairy(SceneGame world) : base(world) { Name = "Hairy Gashwal"; Description = "Disco Inferno"; Render = new BigCreatureRender() { Sprite = SpriteLoader.Instance.AddSprite("content/hairy_gashwal"), }; Mask.Add(new Point(0, 0)); Mask.Add(new Point(0, 1)); Mask.Add(new Point(1, 0)); Mask.Add(new Point(1, 1)); Effect.ApplyInnate(new EffectStat(this, Stat.HP, 1200)); Effect.ApplyInnate(new EffectStat(this, Stat.Attack, 50)); Effect.ApplyInnate(new EffectFamily(this, Family.Boss)); Effect.ApplyInnate(new EffectTrait(this, Trait.Sparking)); Skills.Add(new SkillAttack()); Skills.Add(new SkillLightningClaw()); Skills.Add(new SkillWildSpin()); Skills.Add(new SkillPuddleStomp()); Skills.Add(new SkillLightningDance()); Skills.Add(new SkillRainDance()); Skills.Add(new SkillPrance(3, 5)); Skills.Add(new SkillPounce(0, 5)); }
public EnderErebizo(SceneGame world) : base(world) { Name = "Ender Erebizo"; Description = "The end has come"; Render = new BigCreatureRender() { Sprite = SpriteLoader.Instance.AddSprite("content/ender_erebizo"), Color = ColorMatrix.Identity, }; Mask.Add(new Point(0, 0)); Mask.Add(new Point(0, 1)); Mask.Add(new Point(1, 0)); Mask.Add(new Point(1, 1)); Effect.ApplyInnate(new EffectStat(this, Stat.HP, 3000)); Effect.ApplyInnate(new EffectStat(this, Stat.Attack, 160)); Effect.ApplyInnate(new EffectFamily(this, Family.Boss)); Skills.Add(new SkillEnderBlast()); Skills.Add(new SkillEnderRam()); Skills.Add(new SkillEnderMow()); Skills.Add(new SkillEnderClaw()); Skills.Add(new SkillEnderPowerUp()); Skills.Add(new SkillEnderFlare()); Skills.Add(new SkillEnderQuake()); Skills.Add(new SkillSideJump(3, 5)); }
public Erebizo(SceneGame world) : base(world) { Name = "Erebizo"; Description = "Insatiable"; Render = new BigCreatureRender() { Sprite = SpriteLoader.Instance.AddSprite("content/erebizo"), Color = ColorMatrix.Identity, }; Mask.Add(new Point(0, 0)); Mask.Add(new Point(0, 1)); Mask.Add(new Point(1, 0)); Mask.Add(new Point(1, 1)); Effect.ApplyInnate(new EffectStat(this, Stat.HP, 50)); Effect.ApplyInnate(new EffectStat(this, Stat.Attack, 10)); Effect.ApplyInnate(new EffectFamily(this, Family.Boss)); Skills.Add(new SkillDrainTouch()); Skills.Add(new SkillLightning()); //Skills.Add(new SkillDrainTouch()); //Skills.Add(new SkillAttack()); }
public Gashwal(SceneGame world) : base(world) { Name = "Gashwal"; Description = "Let's dance"; Render = new BigCreatureRender() { Sprite = SpriteLoader.Instance.AddSprite("content/gashwal"), }; Mask.Add(new Point(0, 0)); Mask.Add(new Point(0, 1)); Mask.Add(new Point(1, 0)); Mask.Add(new Point(1, 1)); Effect.ApplyInnate(new EffectStat(this, Stat.HP, 900)); Effect.ApplyInnate(new EffectStat(this, Stat.Attack, 50)); Effect.ApplyInnate(new EffectFamily(this, Family.Boss)); Skills.Add(new SkillAttack()); Skills.Add(new SkillWildSpin()); Skills.Add(new SkillPuddleStomp()); Skills.Add(new SkillRainDance()); Skills.Add(new SkillPrance(3, 5)); Skills.Add(new SkillPounce(0, 5)); }
public Pugnbaba(SceneGame world) : base(world) { Name = "Pugnbaba"; Description = "Something smell in here?"; Render = new BigCreatureRender() { Sprite = SpriteLoader.Instance.AddSprite("content/pugnbaba"), }; Mask.Add(new Point(0, 0)); Mask.Add(new Point(0, 1)); Mask.Add(new Point(1, 0)); Mask.Add(new Point(1, 1)); Effect.ApplyInnate(new EffectStat(this, Stat.HP, 900)); Effect.ApplyInnate(new EffectStat(this, Stat.Attack, 50)); Effect.ApplyInnate(new EffectFamily(this, Family.Boss)); Skills.Add(new SkillAttack()); }