public string GetTalentList() { List <string> talentList = Talents.GetTalentList(); if (talentList.Count == 0) { return("None."); } string talentText = ""; int remainingTalents = talentList.Count; var enumerator = talentList.GetEnumerator(); while (remainingTalents > 0) { enumerator.MoveNext(); string currentTalent = enumerator.Current; talentText += currentTalent; remainingTalents--; if (remainingTalents > 0) { talentText += ", "; } else { talentText += "."; } } return(talentText); }
protected XenosBase() { Skills = new Skills(); Stats = new Stats(); Talents = new Talents(); Traits = new Traits(); Weapons = new List <Weapon>(); UniqueArmourName = ""; }