コード例 #1
0
        public override IEnumerator <YieldInstruction> Apply(GameEventOwner owner, Character ownerChar, StatusCheckContext context)
        {
            object[]    parameters = new object[] { owner, ownerChar, context };
            LuaFunction func_iter  = LuaEngine.Instance.CreateCoroutineIterator(Script, parameters);

            return(ScriptEvent.ApplyFunc(func_iter));
        }
コード例 #2
0
 public abstract IEnumerator <YieldInstruction> Apply(GameEventOwner owner, Character ownerChar, StatusCheckContext context);