private bool SucceedsInvItem(InvItem inv1, InvItem inv2) { ItemData entry1 = DataManager.Instance.GetItem(inv1.ID); ItemData entry2 = DataManager.Instance.GetItem(inv2.ID); if (entry1.UsageType > entry2.UsageType) { return(true); } else if (entry1.UsageType < entry2.UsageType) { return(false); } return(inv1.ID >= inv2.ID); }
public BattleContext(BattleContext other, bool copyGlobal) : base(other) { TurnCancel = other.TurnCancel; if (copyGlobal) { GlobalContextStates = other.GlobalContextStates.Clone(); } else { GlobalContextStates = other.GlobalContextStates; } StrikeStartTile = other.StrikeStartTile; StrikeEndTile = other.StrikeEndTile; StartDir = other.StartDir; ExplosionTile = other.ExplosionTile; TargetTile = other.TargetTile; if (copyGlobal) { StrikeLandTiles = new List <Loc>(); StrikeLandTiles.AddRange(other.StrikeLandTiles); } else { StrikeLandTiles = other.StrikeLandTiles; } ActionType = other.ActionType; UsageSlot = other.UsageSlot; StrikesMade = other.StrikesMade; Strikes = other.Strikes; HitboxAction = other.HitboxAction.Clone(); Explosion = new ExplosionData(other.Explosion); Data = new BattleData(other.Data); Item = new InvItem(other.Item); SkillUsedUp = other.SkillUsedUp; actionMsg = other.actionMsg; actionSilent = other.actionSilent; Hit = other.Hit; RangeMod = other.RangeMod; }
public void UpdateInv(InvItem oldItem, InvItem newItem) { bool update = false; if (oldItem != null) { ItemData itemEntry = DataManager.Instance.GetItem(oldItem.ID); if (itemEntry.BagEffect) { update = true; } } if (newItem != null) { ItemData itemEntry = DataManager.Instance.GetItem(newItem.ID); if (itemEntry.BagEffect) { update = true; } } if (oldItem == null && newItem == null) { update = true; } if (update) { foreach (Character chara in Players) { chara.RefreshTraits(); } foreach (Character chara in Guests) { chara.RefreshTraits(); } } }
public MapItem(InvItem item) : this(item, new Loc()) { }
public void AddToInv(InvItem invItem) { inventory.Add(invItem); UpdateInv(null, invItem); }
public InvItem(InvItem other) : base(other) { Cursed = other.Cursed; HiddenValue = other.HiddenValue; }