コード例 #1
0
 public override void Dispose()
 {
     if (!IsDisposed)
     {
         m_blacksmith.Dispose();
         m_blacksmith = null;
         m_blacksmithIcon.Dispose();
         m_blacksmithIcon = null;
         m_blacksmithNewIcon.Dispose();
         m_blacksmithNewIcon = null;
         m_blacksmithBoard.Dispose();
         m_blacksmithBoard = null;
         m_enchantress.Dispose();
         m_enchantress = null;
         m_enchantressIcon.Dispose();
         m_enchantressIcon = null;
         m_enchantressNewIcon.Dispose();
         m_enchantressNewIcon = null;
         m_tent.Dispose();
         m_tent = null;
         m_architect.Dispose();
         m_architect = null;
         m_architectIcon.Dispose();
         m_architectIcon = null;
         m_screw.Dispose();
         m_screw = null;
         if (m_blacksmithAnvilSound != null)
         {
             m_blacksmithAnvilSound.Dispose();
         }
         m_blacksmithAnvilSound = null;
         m_tree1 = null;
         m_tree2 = null;
         m_tree3 = null;
         m_fern1 = null;
         m_fern2 = null;
         m_fern3 = null;
         foreach (var current in m_rainFG)
         {
             current.Dispose();
         }
         m_rainFG.Clear();
         m_rainFG    = null;
         m_mountain1 = null;
         m_mountain2 = null;
         m_tollCollector.Dispose();
         m_tollCollector = null;
         m_tollCollectorIcon.Dispose();
         m_tollCollectorIcon = null;
         m_blacksmithBlock   = null;
         m_enchantressBlock  = null;
         m_architectBlock    = null;
         if (m_rainSFX != null)
         {
             m_rainSFX.Dispose();
         }
         m_rainSFX = null;
         base.Dispose();
     }
 }
コード例 #2
0
        public StartingRoomObj()
        {
            m_blacksmith                   = new BlacksmithObj();
            m_blacksmith.Flip              = SpriteEffects.FlipHorizontally;
            m_blacksmith.Scale             = new Vector2(2.5f, 2.5f);
            m_blacksmith.Position          = new Vector2(700f, 660f - (m_blacksmith.Bounds.Bottom - m_blacksmith.Y) - 1f);
            m_blacksmith.OutlineWidth      = 2;
            m_blacksmithBoard              = new SpriteObj("StartRoomBlacksmithBoard_Sprite");
            m_blacksmithBoard.Scale        = new Vector2(2f, 2f);
            m_blacksmithBoard.OutlineWidth = 2;
            m_blacksmithBoard.Position     = new Vector2(m_blacksmith.X - m_blacksmithBoard.Width / 2 - 35f,
                                                         m_blacksmith.Bounds.Bottom - m_blacksmithBoard.Height - 1);
            m_blacksmithIcon                 = new SpriteObj("UpArrowBubble_Sprite");
            m_blacksmithIcon.Scale           = new Vector2(2f, 2f);
            m_blacksmithIcon.Visible         = false;
            m_blacksmithIconPosition         = new Vector2(m_blacksmith.X - 60f, m_blacksmith.Y - 10f);
            m_blacksmithIcon.Flip            = m_blacksmith.Flip;
            m_blacksmithIcon.OutlineWidth    = 2;
            m_blacksmithNewIcon              = new SpriteObj("ExclamationSquare_Sprite");
            m_blacksmithNewIcon.Visible      = false;
            m_blacksmithNewIcon.OutlineWidth = 2;
            m_enchantressNewIcon             = (m_blacksmithNewIcon.Clone() as SpriteObj);
            m_enchantress          = new ObjContainer("Enchantress_Character");
            m_enchantress.Scale    = new Vector2(2f, 2f);
            m_enchantress.Flip     = SpriteEffects.FlipHorizontally;
            m_enchantress.Position = new Vector2(1150f,
                                                 660f - (m_enchantress.Bounds.Bottom - m_enchantress.AnchorY) - 2f);
            m_enchantress.PlayAnimation();
            m_enchantress.AnimationDelay = 0.1f;
            (m_enchantress.GetChildAt(4) as IAnimateableObj).StopAnimation();
            m_enchantress.OutlineWidth = 2;
            m_tent              = new SpriteObj("StartRoomGypsyTent_Sprite");
            m_tent.Scale        = new Vector2(1.5f, 1.5f);
            m_tent.OutlineWidth = 2;
            m_tent.Position     = new Vector2(m_enchantress.X - m_tent.Width / 2 + 5f,
                                              m_enchantress.Bounds.Bottom - m_tent.Height);
            m_enchantressIcon              = new SpriteObj("UpArrowBubble_Sprite");
            m_enchantressIcon.Scale        = new Vector2(2f, 2f);
            m_enchantressIcon.Visible      = false;
            m_enchantressIconPosition      = new Vector2(m_enchantress.X - 60f, m_enchantress.Y - 100f);
            m_enchantressIcon.Flip         = m_enchantress.Flip;
            m_enchantressIcon.OutlineWidth = 2;
            m_architect          = new ObjContainer("ArchitectIdle_Character");
            m_architect.Flip     = SpriteEffects.FlipHorizontally;
            m_architect.Scale    = new Vector2(2f, 2f);
            m_architect.Position = new Vector2(1550f, 660f - (m_architect.Bounds.Bottom - m_architect.AnchorY) - 2f);
            m_architect.PlayAnimation();
            m_architect.AnimationDelay = 0.1f;
            m_architect.OutlineWidth   = 2;
            (m_architect.GetChildAt(1) as IAnimateableObj).StopAnimation();
            m_architectIcon              = new SpriteObj("UpArrowBubble_Sprite");
            m_architectIcon.Scale        = new Vector2(2f, 2f);
            m_architectIcon.Visible      = false;
            m_architectIconPosition      = new Vector2(m_architect.X - 60f, m_architect.Y - 100f);
            m_architectIcon.Flip         = m_architect.Flip;
            m_architectIcon.OutlineWidth = 2;
            m_architectRenovating        = false;
            m_screw                      = new SpriteObj("ArchitectGear_Sprite");
            m_screw.Scale                = new Vector2(2f, 2f);
            m_screw.OutlineWidth         = 2;
            m_screw.Position             = new Vector2(m_architect.X + 30f, m_architect.Bounds.Bottom - 1);
            m_screw.AnimationDelay       = 0.1f;
            m_tollCollector              = new PhysicsObjContainer("NPCTollCollectorIdle_Character");
            m_tollCollector.Flip         = SpriteEffects.FlipHorizontally;
            m_tollCollector.Scale        = new Vector2(2.5f, 2.5f);
            m_tollCollector.IsWeighted   = false;
            m_tollCollector.IsCollidable = true;
            m_tollCollector.Position     = new Vector2(2565f,
                                                       420f - (m_tollCollector.Bounds.Bottom - m_tollCollector.AnchorY));
            m_tollCollector.PlayAnimation();
            m_tollCollector.AnimationDelay   = 0.1f;
            m_tollCollector.OutlineWidth     = 2;
            m_tollCollector.CollisionTypeTag = 1;
            m_tollCollectorIcon              = new SpriteObj("UpArrowBubble_Sprite");
            m_tollCollectorIcon.Scale        = new Vector2(2f, 2f);
            m_tollCollectorIcon.Visible      = false;
            m_tollCollectorIcon.Flip         = m_tollCollector.Flip;
            m_tollCollectorIcon.OutlineWidth = 2;
            m_rainFG = new List <RaindropObj>();
            var num = 400;

            if (LevelEV.SAVE_FRAMES)
            {
                num /= 2;
            }
            for (var i = 0; i < num; i++)
            {
                var item =
                    new RaindropObj(new Vector2(CDGMath.RandomInt(-100, 2540), CDGMath.RandomInt(-400, 720)));
                m_rainFG.Add(item);
            }
        }