private void SpawnPrinceItems(int budgetScale) { int dungeonID = 6; int dungeonStartLevel = Game.Dungeon.DungeonInfo.GetDungeonStartLevel(dungeonID); int dungeonEndLevel = Game.Dungeon.DungeonInfo.GetDungeonEndLevel(dungeonID); int totalPotions = 1 + Game.Random.Next(3); /* //bonus potions for the dragon level for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(100); Item potion; if (randomChance < 50) potion = new Items.Potion(); else potion = new Items.PotionMPRestore(); PlaceItemOnLevel(potion, dungeonEndLevel, 0); }*/ for (int i = dungeonStartLevel; i <= dungeonEndLevel; i++) { //Spawn bonus potions totalPotions = 2 + Game.Random.Next(4); for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(100); Item potion; if (randomChance < 25) potion = new Items.PotionSpeedUp(); else if(randomChance < 50) potion = new Items.PotionSightUp(); else if(randomChance < 75) potion = new Items.PotionToHitUp(); else potion = new Items.PotionDamUp(); PlaceItemOnLevel(potion, i, 50); } //Spawn restore / heal potions totalPotions = 1 + Game.Random.Next(3); for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(100); Item potion; if (randomChance < 50) potion = new Items.Potion(); else potion = new Items.PotionMPRestore(); PlaceItemOnLevel(potion, i, 50); } } }
private void SpawnWaterCaveItems(int budgetScale) { int dungeonID = 1; int dungeonStartLevel = Game.Dungeon.DungeonInfo.GetDungeonStartLevel(dungeonID); int dungeonEndLevel = Game.Dungeon.DungeonInfo.GetDungeonEndLevel(dungeonID); for (int i = dungeonStartLevel; i <= dungeonEndLevel; i++) { //Spawn bonus potions int totalPotions = 1 + Game.Random.Next(3); for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(100); Item potion; if (randomChance < 50) potion = new Items.PotionSpeedUp(); else potion = new Items.PotionSightUp(); PlaceItemOnLevel(potion, i, 50); } //Spawn restore / heal potions totalPotions = 1 + Game.Random.Next(3); for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(100); Item potion; if (randomChance < 50) potion = new Items.Potion(); else potion = new Items.PotionMPRestore(); PlaceItemOnLevel(potion, i, 50); } } }
private void SpawnOrcItems(int budgetScale) { int dungeonID = 3; int dungeonStartLevel = Game.Dungeon.DungeonInfo.GetDungeonStartLevel(dungeonID); int dungeonEndLevel = Game.Dungeon.DungeonInfo.GetDungeonEndLevel(dungeonID); for (int i = dungeonStartLevel; i <= dungeonEndLevel; i++) { int totalPotions = Game.Random.Next(3); for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(100); Item potion; if (randomChance < 10) potion = new Items.Potion(); else if (randomChance < 20) potion = new Items.PotionMPRestore(); else if (randomChance < 60) potion = new Items.PotionDamUp(); else potion = new Items.PotionToHitUp(); PlaceItemOnLevel(potion, i, 50); } totalPotions = Game.Random.Next(3); for (int j = 0; j < totalPotions; j++) { int randomChance = Game.Random.Next(2); Item potion; potion = new Items.PotionMPRestore(); PlaceItemOnLevel(potion, i, 50); } } }