void Awake() { Player = UnturnedPlayer.FromPlayer(gameObject.GetComponent <SDG.Unturned.Player>()); DontDestroyOnLoad(gameObject); }
private void Awake() { player = UnturnedPlayer.FromPlayer(gameObject.transform.GetComponent <SDG.Unturned.Player>()); }
private void Awake() { player = UnturnedPlayer.FromPlayer(gameObject.transform.GetComponent <SDG.Unturned.Player>()); DontDestroyOnLoad(transform.gameObject); }