public Game(int NumberRivals) { for (int i = 0; i < NumberRivals; ++i) { Rival rival = new Rival(i); this.rivals.Add(rival); } }
private bool GoRest(Rival rival) { int health = rival.GetHealthPoints(); int power = rival.GetPowerPoint(); if (health == 10 && power == 5) { return(false); } Random ChanceGoOnRest = new Random(); double chanceUPHealth = ChanceGoOnRest.Next(2, 5); double chanceUPPower = ChanceGoOnRest.Next(2, 5); if ((10 / health >= chanceUPHealth) || (5 / power >= chanceUPPower)) { return(true); } return(false); }
public bool AttackRivel(Rival rival) { return(this.roleRival.Attack(rival)); }