static void Main(string[] args) { var generator = new BasicUrlGenerator(); //const int testLength = 256985; //for (int i = 0; i < testLength; i++) //{ // Console.WriteLine(i + ": " + generator.GetUrl(i)); //} var sw = new Stopwatch(); //sw.Start(); //generator.GetUrl(0); //sw.Stop(); //Console.WriteLine("1: " + sw.Elapsed); sw.Restart(); Console.WriteLine(generator.GetUrl(50000000)); //generator.GetUrl(500000); sw.Stop(); Console.WriteLine("2: " + sw.Elapsed); Console.ReadKey(); }
public ActionResult Submit(int id, string name) { var symbol = (Symbol) Session["ChosenSymbol"]; var player = new Player() { Name = name, Symbol = symbol }; using (var context = new GameDbContext()) { var game = context.Games .Include(g => g.Player1) .Include(g => g.Player2) .SingleOrDefault(g => g.Id == id); if (game == null) { game = new Game(); game.Player1 = player; // TODO: przemyśl czy: // TODO: - powinieneś trzymać referencję do DataLoader w tym obiekcie, czy tworzyć każdorazowo, gdy jest potrzebny // TODO: - jw. z BasicUrlGenerator context.Players.Add(player); context.Games.Add(game); context.SaveChanges(); var urlGenerator = new BasicUrlGenerator(); game.RefLink = urlGenerator.GetUrl(game.Id); context.SaveChanges(); return PartialView("~/Views/NewLayout/Create.cshtml", game); } else { game.Player2 = player; context.Players.Add(player); context.SaveChanges(); return PartialView("~/Views/NewLayout/ShowPartial.cshtml", game); } } }