public PlayRoundResponse PlayRound(Choice player1Choice) { PlayRoundResponse response = new PlayRoundResponse(); response.Player1Choice = player1Choice; response.Player2Choice = _chooser.GetChoice(); //tie? if (response.Player1Choice == response.Player2Choice) { response.Player1Result = GameResult.Tie; return(response); } //Player 1 winse? if (response.Player1Choice == Choice.Rock && response.Player2Choice == Choice.Scissors || response.Player1Choice == Choice.Scissors && response.Player2Choice == Choice.Paper || response.Player1Choice == Choice.Paper && response.Player2Choice == Choice.Rock) { response.Player1Result = GameResult.Win; return(response); } // otherwise loss response.Player1Result = GameResult.Loss; return(response); }
public void Start() { Choice player1Choice; GameManager gm = new GameManager(new RandomChoice()); while (true) { Console.Clear(); player1Choice = ConsoleInput.GetChoiceFromUser(); PlayRoundResponse response = gm.PlayRound(player1Choice); ConsoleOutput.DisplayResult(response); if (!ConsoleInput.QueryPlayAgain()) { return; } } }