public Garden makeChild(int length, int width, List <Resident> rocks, int movementMax) { Garden child = new Garden(length, width); Random gen = new Random(); Point tempLocation = new Point(); foreach (Resident rock in rocks) { tempLocation = rock.origin; tempLocation.X += gen.Next(-1 * movementMax, movementMax); tempLocation.Y += gen.Next(-1 * movementMax, movementMax); tempLocation.X = (tempLocation.X + width) % width; tempLocation.Y = (tempLocation.Y + length) % length; child.addResident(new Rock(rock.length, rock.width), tempLocation, false); } child.fillWithGravel(); if (child.getAllOfType(Rock.rockString).Count != rocks.Count) { child = makeChild(length, width, rocks, movementMax); } Console.WriteLine(child); return(child); }
public void fillWithGravel() { testGarden.fillWithGravel(); }