public Battlefield(Herd dinosCreator, Fleet robosCreator) { dinosaurs = dinosCreator; robots = robosCreator; }
public void AttackSequence(FighterGroup fighters) { bool playerRunning = true; if (player) { for (int i = 0; i < group.Count(); i++) { do { if (CheckHealth(group[i])) { break; } if (CheckEnergy(group[i])) { break; } Console.WriteLine("Who should " + group[i].name + " attack?"); foreach (Fighter fighter in fighters.group) { if (fighter.health > 0) { Console.WriteLine("-" + fighter.name + "-" + "(" + fighter.health + " HP " + fighter.energy + "E)"); } else { Console.WriteLine("-" + fighter.name + "-" + "(KO)"); } } string target = Console.ReadLine(); for (int j = 0; j <= fighters.group.Count() - 1; j++) { if (target.ToLower() == fighters.group[j].name.ToLower()) { if (fighters.group[j].health > 0) { group[i].Attack(fighters.group[j], player); playerRunning = false; break; } else { Console.Clear(); Console.WriteLine(fighters.group[j].name + " has already been defeated."); break; } } } if (playerRunning) { Console.Clear(); Console.WriteLine("Please enter a valid choice.\n"); } } while (playerRunning); if (!playerRunning) { Recharge(group[i]); break; } } } else { for (int i = 0; i < group.Count; i++) { if (!CheckHealth(group[i]) && !CheckEnergy(group[i])) { foreach (Fighter fighter in fighters.group) { if (fighter.health > 0) { group[i].WeaponSwap(player); group[i].Attack(fighter, player); Recharge(group[i]); playerRunning = false; break; } } if (!playerRunning) { break; } } } } return; }