private WarriorState ConvertResponseToWarriorState(string value) { var warriorState = new WarriorState(); string[] words = value.Split(','); words[0] = Regex.Match(words[0], @"\d+").Value; int life = Int32.Parse(Regex.Match(words[1], @"-?\d+").Value); warriorState.State = ConvertIntToState(Int32.Parse(words[0])); warriorState.Life = life; return(warriorState); }
public void GetMyInfo() { string responseString = ""; while (myInfo.Life > 0) { try { var request = (HttpWebRequest)WebRequest.Create(ConfigSettings.ReadSetting(ServerUrl) + "MyInfo"); request.Timeout = 100000; var data = Encoding.ASCII.GetBytes("=" + ConfigSettings.ReadSetting(WarriorName)); request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = data.Length; using (var stream = request.GetRequestStream()) { stream.Write(data, 0, data.Length); } var response = (HttpWebResponse)request.GetResponse(); // ReSharper disable once AssignNullToNotNullAttribute responseString = new StreamReader(response.GetResponseStream()).ReadToEnd(); } catch (Exception e) { //_logger.Error(e); _logger.Info("Lost connection with server"); } myInfo = ConvertResponseToWarriorState(responseString); // Thread.Sleep(50); } }
public WarriorState Check() { WarriorState warriorState = new WarriorState(); string responseString = ""; try { var request = (HttpWebRequest)WebRequest.Create(ConfigSettings.ReadSetting(ServerUrl) + "Check"); request.Timeout = 100000; var data = Encoding.ASCII.GetBytes("=" + ConfigSettings.ReadSetting(WarriorName)); request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = data.Length; using (var stream = request.GetRequestStream()) { stream.Write(data, 0, data.Length); } var response = (HttpWebResponse)request.GetResponse(); // ReSharper disable once AssignNullToNotNullAttribute responseString = new StreamReader(response.GetResponseStream()).ReadToEnd(); } catch (Exception e) { _logger.Error(e); _logger.Info("Lost connection with server"); } //Thread.Sleep(500); //"{<State:0>}, warriorState = ConvertResponseToWarriorState(responseString); _logger.Info("Enemy warrior state is " + warriorState.State + " life is " + warriorState.Life); return(warriorState); }