コード例 #1
0
 public opposite(CardDB.cardName name, int value, Handcard hc, BoardObj target)
 {
     this.name   = name;
     this.value  = value;
     this.hc     = hc;
     this.target = target;
 }
コード例 #2
0
ファイル: KnowledgeBase.cs プロジェクト: pwilken/ClashBuddy
        public Handcard getOppositeCard(Playfield p, BoardObj attacker, int canWaitMissingMana = 3)
        {
            Handcard bestCard = null;

            if (OppositeDB.ContainsKey(attacker.Name))
            {
                Dictionary <CardDB.cardName, int> tmp = OppositeDB[attacker.Name];
                int             bestCardVal           = -1;
                CardDB.cardName name;
                foreach (Handcard hc in p.ownHandCards)
                {
                    name = hc.card.name;
                    if (canWaitMissingMana >= hc.manacost - p.ownMana)
                    {
                        if (tmp.ContainsKey(name))
                        {
                            if (tmp[name] > bestCardVal)
                            {
                                bestCardVal          = tmp[name];
                                bestCard             = hc;
                                bestCard.val         = bestCardVal;
                                bestCard.missingMana = hc.manacost - p.ownMana;
                            }
                            if (bestCardVal == 100)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            return(bestCard);
        }
コード例 #3
0
 private void copyCards(List <Handcard> source, Handcard nxtCard)
 {
     foreach (Handcard hc in source)
     {
         this.ownHandCards.Add(new Handcard(hc));
     }
     this.nextCard = new Handcard(nxtCard);
 }
コード例 #4
0
ファイル: BoardTester.cs プロジェクト: rwindegger/ClashBuddy
        private Handcard getHCfromHeader(string[] line)
        {
            Handcard hc = new Handcard(line[2], Convert.ToInt32(line[3]));

            hc.position = Convert.ToInt32(line[1]);
            hc.manacost = Convert.ToInt32(line[4]);
            return(hc);
        }
コード例 #5
0
 public VectorAI getBackPosition(Handcard hc, int line = 1)
 {
     if (hc.card.Transport == transportType.GROUND)
     {
         return(getDeployPosition(line == 1 ? deployDirectionAbsolute.behindKingsTowerLine1 : deployDirectionAbsolute.behindKingsTowerLine2));
     }
     else
     {
         return(getDeployPosition(line == 1 ? deployDirectionAbsolute.cornerLine1 : deployDirectionAbsolute.cornerLine2));
     }
 }
コード例 #6
0
ファイル: BoardTester.cs プロジェクト: pwilken/ClashBuddy
        private Handcard getHCfromHeader(string[] line)
        {
            Handcard hc = new Handcard(line[2], Convert.ToInt32(line[3]));

            hc.position = Convert.ToInt32(line[1]);
            hc.manacost = Convert.ToInt32(line[4]);
            if (line.Length > 5)
            {
                hc.mirror = (line[5] == "mirror");
            }
            return(hc);
        }
コード例 #7
0
 public VectorAI getBackPosition(Handcard hc, int line = 1)
 {
     if (hc.card.Transport == transportType.GROUND)
     {
         if (home)
         {
             if ((line == 1))
             {
                 return(new VectorAI(10337, 1370, 12));             //1
             }
             else
             {
                 return(new VectorAI(8290, 1270, 12)); //2
             }
         }
         else
         {
             if ((line == 1))
             {
                 return(new VectorAI(10000, 31000, 12));             //1
             }
             else
             {
                 return(new VectorAI(9000, 31000, 12)); //2
             }
         }
     }
     else
     {
         if (home)
         {
             if ((line == 1))
             {
                 return(new VectorAI(17000, 2600, 30));             //1
             }
             else
             {
                 return(new VectorAI(800, 2100, 12)); //2
             }
         }
         else
         {
             if ((line == 1))
             {
                 return(new VectorAI(17450, 30080, 30));             //1
             }
             else
             {
                 return(new VectorAI(550, 30050, 40)); //2
             }
         }
     }
 }
コード例 #8
0
        public Handcard getTankCard()
        {
            Handcard retval = null;

            foreach (Handcard hc in ownHandCards)
            {
                if (hc.card.type == boardObjType.MOB && (retval == null || hc.card.MaxHP > retval.card.MaxHP))
                {
                    retval = hc;
                }
            }
            if (retval != null && retval.card.MaxHP > 800)
            {
                return(retval);
            }
            return(null);
        }
コード例 #9
0
        public Handcard getPatnerForMobInPeace(BoardObj bo)
        {
            if (bo == null)
            {
                return(null);
            }

            Handcard        retval      = null;
            List <Handcard> air         = new List <Handcard>();
            List <Handcard> troops      = new List <Handcard>();
            bool            needDamager = false;
            bool            needAir     = false;

            if (bo.HP > 600)
            {
                needDamager = true;
            }
            if (bo.TargetType != targetType.ALL)
            {
                needAir = true;
            }
            foreach (Handcard hc in ownHandCards)
            {
                if (hc.card.type != boardObjType.MOB)
                {
                    continue;
                }
                troops.Add(hc);
                if (hc.card.Transport == transportType.AIR)
                {
                    air.Add(hc);
                }
            }
            if (needAir)
            {
                retval = getMobCardByCondition(air, needDamager);
            }
            if ((needAir && retval == null) || !needAir)
            {
                retval = getMobCardByCondition(troops, needDamager);
            }
            return(retval);
        }
コード例 #10
0
        /*
         * private Handcard getFinisher(BoardObj bo, bool canWait) //useful for Towers
         * {
         *  Handcard retval = null;
         *  Handcard hc;
         *
         *  Handcard projectile = null;
         *  Handcard aoe = null;
         *  Handcard mob = null;
         *  int count = this.ownHandCards.Count;
         *  for (int i = 1; i < count; i++)
         *  {
         *      hc = ownHandCards[i];
         *      switch (hc.card.type)
         *      {
         *          case boardObjType.PROJECTILE:
         *              if (bo.HP <= hc.card.Atk)
         *              {
         *                  if (projectile == null || hc.card.Atk > projectile.card.Atk) projectile = hc;
         *              }
         *              continue;
         *          case boardObjType.AOE:
         *              int towerDmg = hc.card.towerDamage;
         *              if (hc.card.name == CardDB.cardName.poison) towerDmg *= 8;
         *              if (bo.HP <= towerDmg)
         *              {
         *                  if (aoe == null || towerDmg > aoe.extraVal)
         *                  {
         *                      aoe = hc;
         *                      aoe.extraVal = towerDmg;
         *                  }
         *              }
         *              continue;
         *          case boardObjType.MOB:
         *              if (bo.type == boardObjType.BUILDING)
         *              {
         *                  if (KnowledgeBase.Instance.)
         *                  //TODO: calc online
         *                  if (hc.card.TargetType == targetType.BUILDINGS)
         *                  {
         *                      int val;
         *                      if (bo.HP <= hc.card.Atk)
         *                      {
         *
         *                      }
         *                      else
         *                      {
         *                          int dmg = hc.card.Atk * hc.card.SummonNumber;
         *                          int restHp = bo.HP - dmg;
         *                          double timeForDestroy = restHp / (dmg * 1000 / hc.card.HitSpeed);
         *                          double timeToDestruction = hc.card.MaxHP / (bo.Atk * 1000 / bo.card.HitSpeed);
         *                          double delta = timeToDestruction - timeForDestroy;
         *                          if (hc.card.SummonNumber > 1)
         *                          {
         *                              double hitPerMob = Math.Ceiling((double)hc.card.MaxHP / bo.Atk);
         *                              timeToDestruction = hc.card.SummonNumber * hitPerMob * 1000 / bo.card.HitSpeed;
         *
         *                          }
         *                          if (delta > 0)
         *                          {
         *                              if (mob == null || hc.card.Atk > mob.card.Atk)
         *                              {
         *                                  mob = hc;
         *                                  mob.extraVal = delta;
         *                              }
         *                          }
         *                      }
         *                  }
         *
         *
         *              }
         *      }
         *      if (ownHandCards[i].card.MaxHP > retval.card.MaxHP) retval = ownHandCards[i];
         *  }
         *  return retval;
         * }*/

        private Handcard getMobCardByCondition(List <Handcard> list, bool needDamager) //!needDamager mean needTank
        {
            Handcard retval    = null;
            int      mobsCount = list.Count;

            if (mobsCount > 0)
            {
                retval = list[0];
                if (needDamager)
                {
                    for (int i = 1; i < mobsCount; i++)
                    {
                        if (list[i].card.Atk > retval.card.Atk)
                        {
                            if (list[i].card.DamageRadius >= retval.card.DamageRadius)
                            {
                                retval = list[i];                                                        //-TODO: DamageRadius - collect it
                            }
                        }
                        else
                        {
                            if (list[i].card.SpawnNumber > retval.card.SpawnNumber || list[i].card.SummonNumber > retval.card.SummonNumber ||
                                list[i].card.DamageRadius > retval.card.DamageRadius)
                            {
                                retval = list[i];                                                       //TODO: check this val for troops like minionhorde
                            }
                        }
                    }
                }
                else
                {
                    for (int i = 1; i < mobsCount; i++)
                    {
                        if (list[i].card.MaxHP > retval.card.MaxHP)
                        {
                            retval = list[i];
                        }
                    }
                }
            }
            return(retval);
        }
コード例 #11
0
        public Handcard getCheapestCard(boardObjType type, targetType tgtType)
        {
            Handcard        retval = null;
            List <Handcard> tmp    = new List <Handcard>();

            foreach (Handcard hc in ownHandCards)
            {
                if ((hc.card.type == type || type == boardObjType.NONE) &&
                    (hc.card.TargetType == targetType.NONE || hc.card.TargetType == tgtType))
                {
                    tmp.Add(hc);
                }
            }
            foreach (Handcard hc in tmp)
            {
                if (retval == null || hc.card.cost < retval.card.cost)
                {
                    retval = hc;
                }
            }
            return(retval);
        }
コード例 #12
0
 private void LogHandCard(Handcard hc)
 {
     Logger.Debug("Hand {position} {name} {lvl} {manacost}{mirror:l}{extraData:l}", hc.position, hc.card.name, hc.lvl, hc.manacost, (hc.mirror ? " mirror" : ""), (hc.extraData == "" ? "" : " ed:" + hc.extraData));
 }
コード例 #13
0
ファイル: KnowledgeBase.cs プロジェクト: pwilken/ClashBuddy
        public opposite getOppositeToAll(Playfield p, BoardObj defender, int canWaitMissingMana = 3)
        {
            opposite         bestOpposite  = null;
            List <attackDef> attackersList = defender.getPossibleAttackers(p);

            if (attackersList.Count < 1)
            {
                return(bestOpposite);
            }

            List <attackDef> defendersList;

            CardDB.cardName aName;
            CardDB.cardName dName;
            Dictionary <CardDB.cardName, int> aopp;

            Dictionary <CardDB.cardName, opposite> allOpposite = new Dictionary <CardDB.cardName, opposite>();

            foreach (attackDef ad in attackersList)
            {
                if (OppositeDB.ContainsKey(ad.attacker.Name))
                {
                    aopp = OppositeDB[ad.attacker.Name];
                    //-1.Get all obj on board
                    defendersList = ad.attacker.getPossibleAttackers(p);
                    foreach (var def in defendersList)
                    {
                        dName = def.attacker.Name;
                        if (aopp.ContainsKey(dName))
                        {
                            if (!allOpposite.ContainsKey(dName))
                            {
                                allOpposite.Add(dName, new opposite(dName, aopp[dName], def.attacker, ad.attacker));
                            }
                            else
                            {
                                allOpposite[dName].value += aopp[dName];
                            }
                        }
                    }

                    //-2.Get all cards
                    //TODO - enemy have opposite - it depends on his mana
                    if (defender.own)
                    {
                        foreach (Handcard hc in p.ownHandCards)
                        {
                            dName = hc.card.name;
                            if (canWaitMissingMana >= hc.manacost - p.ownMana && aopp.ContainsKey(dName))
                            {
                                hc.missingMana = hc.manacost - p.ownMana;
                                if (!allOpposite.ContainsKey(dName))
                                {
                                    allOpposite.Add(dName, new opposite(dName, aopp[dName], hc, ad.attacker));
                                }
                                else
                                {
                                    allOpposite[dName].value += aopp[dName];
                                }
                            }
                        }
                    }
                }
                else
                {
                    Handcard tmp   = null;
                    int      count = p.ownHandCards.Count;
                    //TODO automatic creation opposite list
                    if (ad.attacker.Transport == transportType.AIR)
                    {
                        foreach (Handcard hc in p.ownHandCards)
                        {
                            if (canWaitMissingMana >= hc.manacost - p.ownMana)
                            {
                                if (hc.card.TargetType == targetType.ALL)
                                {
                                    if (ad.attacker.card.DamageRadius > 1000)
                                    {
                                        if (hc.card.MaxHP > ad.attacker.Atk)
                                        {
                                            if (tmp == null || tmp.card.MaxHP < hc.card.MaxHP)
                                            {
                                                tmp = hc;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        if (hc.card.MaxHP > ad.attacker.Atk * 4 || hc.card.SpawnNumber > 3 || hc.card.SummonNumber > 3)
                                        {
                                            tmp = hc;
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        if (ad.attacker.TargetType == targetType.ALL)
                        {
                            foreach (Handcard hc in p.ownHandCards)
                            {
                                if (canWaitMissingMana >= hc.manacost - p.ownMana)
                                {
                                    if (ad.attacker.card.DamageRadius > 1000 && hc.card.MaxHP > ad.attacker.Atk)
                                    {
                                        if (tmp == null || tmp.card.MaxHP < hc.card.MaxHP)
                                        {
                                            tmp = hc;
                                        }
                                    }
                                    else
                                    {
                                        if (hc.card.MaxHP > ad.attacker.Atk * 4 || hc.card.SpawnNumber > 3 || hc.card.SummonNumber > 3)
                                        {
                                            tmp = hc;
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                        else if (ad.attacker.TargetType == targetType.BUILDINGS)
                        {
                            foreach (Handcard hc in p.ownHandCards)
                            {
                                if (canWaitMissingMana >= hc.manacost - p.ownMana)
                                {
                                    if (hc.card.Atk > ad.attacker.HP * 5 || hc.card.SpawnNumber > 3)
                                    {
                                        tmp = hc;
                                        break;
                                    }
                                }
                            }
                        }
                        else
                        {
                            foreach (Handcard hc in p.ownHandCards)
                            {
                                if (canWaitMissingMana >= hc.manacost - p.ownMana)
                                {
                                    if (hc.card.Transport == transportType.AIR)
                                    {
                                        if (tmp == null || tmp.card.SpawnNumber < hc.card.SpawnNumber || tmp.card.SummonNumber < hc.card.SummonNumber)
                                        {
                                            tmp = hc;
                                        }
                                    }
                                }
                            }
                            if (tmp == null)
                            {
                                foreach (Handcard hc in p.ownHandCards)
                                {
                                    if (canWaitMissingMana >= hc.manacost - p.ownMana)
                                    {
                                        if (ad.attacker.card.DamageRadius > 1000)
                                        {
                                            if (hc.card.MaxHP > ad.attacker.Atk)
                                            {
                                                if (tmp == null || tmp.card.MaxHP < hc.card.MaxHP)
                                                {
                                                    tmp = hc;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            if (hc.card.MaxHP > ad.attacker.Atk * 4 || hc.card.SpawnNumber > 3 || hc.card.SummonNumber > 3)
                                            {
                                                tmp = hc;
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (tmp == null)
                    {
                        foreach (Handcard hc in p.ownHandCards)
                        {
                            if (hc.card.type == boardObjType.PROJECTILE)
                            {
                                if (tmp == null || tmp.card.Atk < hc.card.Atk)
                                {
                                    tmp = hc;
                                }
                            }
                        }
                    }
                    if (tmp == null && p.ownMana >= 9)
                    {
                        tmp = p.getCheapestCard(boardObjType.NONE, targetType.NONE);
                    }
                    if (tmp != null && !allOpposite.ContainsKey(tmp.card.name))
                    {
                        tmp.missingMana = tmp.manacost - p.ownMana;
                        allOpposite.Add(tmp.card.name, new opposite(tmp.card.name, 10, tmp, ad.attacker));
                    }
                }
            }

            int oppCount = allOpposite.Count;

            if (oppCount > 0)
            {
                foreach (opposite opp in allOpposite.Values)
                {
                    if (OppositeDB.ContainsKey(opp.name))
                    {
                        aopp = OppositeDB[opp.name];
                        foreach (attackDef ad in attackersList)
                        {
                            aName = ad.attacker.Name;
                            if (aopp.ContainsKey(aName))
                            {
                                opp.value -= aopp[aName];
                                //TODO: test - repeat for each or break;
                            }
                        }
                    }
                    else
                    {
                        Logger.Debug("!OppositeDB.ContainsKey");
                    }
                    if (bestOpposite != null)
                    {
                        if (bestOpposite.value < opp.value)
                        {
                            bestOpposite = opp;
                        }
                    }
                    else
                    {
                        bestOpposite = opp;
                    }
                }

                if (bestOpposite != null && bestOpposite.target != null && bestOpposite.hc != null && bestOpposite.hc.card != null)
                {
                    bestOpposite.target.attacker = new BoardObj(bestOpposite.hc.card.name, bestOpposite.hc.lvl);
                }
            }
            return(bestOpposite);
        }
コード例 #14
0
ファイル: BehaviorBase.cs プロジェクト: rwindegger/ClashBuddy
        public sealed override CastRequest GetNextCast()
        {
            List <BoardObj> ownMinions   = new List <BoardObj>();
            List <BoardObj> enemyMinions = new List <BoardObj>();

            List <BoardObj> ownAreaEffects   = new List <BoardObj>();
            List <BoardObj> enemyAreaEffects = new List <BoardObj>();

            List <BoardObj> ownBuildings   = new List <BoardObj>();
            List <BoardObj> enemyBuildings = new List <BoardObj>();

            BoardObj ownKingsTower       = new BoardObj();
            BoardObj ownPrincessTower1   = new BoardObj();
            BoardObj ownPrincessTower2   = new BoardObj();
            BoardObj enemyKingsTower     = new BoardObj();
            BoardObj enemyPrincessTower1 = new BoardObj();
            BoardObj enemyPrincessTower2 = new BoardObj();

            List <Handcard> ownHandCards = new List <Handcard>();

            var battle = ClashEngine.Instance.Battle;

            if (battle == null || !battle.IsValid)
            {
                return(null);
            }
            var om = ClashEngine.Instance.ObjectManager;

            if (om == null)
            {
                return(null);
            }
            var lp = ClashEngine.Instance.LocalPlayer;

            if (lp == null || !lp.IsValid)
            {
                return(null);
            }
            var spells = ClashEngine.Instance.AvailableSpells;

            if (spells == null)
            {
                return(null);
            }

            StringBuilder sb = new StringBuilder();

            using (new PerformanceTimer("GetNextCast entrance"))
            {
                foreach (var spell in spells)
                {
                    if (spell != null && spell.IsValid)
                    {
                        int      lvl = 1;
                        Handcard hc  = new Handcard(spell.Name.Value, lvl);                        //hc.lvl = ??? TODO
                        hc.manacost = spell.ManaCost;
                        //hc.position = ??? TODO
                        //TODO:for all objects - if (new name) get actual params
                        ownHandCards.Add(hc);
                    }
                }

                var aoes = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.AreaEffectObject>();
                foreach (var aoe in aoes)
                {
                    if (aoe != null && aoe.IsValid)
                    {
                        //TODO: get static data for all objects
                        //Here we get dynamic data only
                        BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(aoe.LogicGameObjectData.Name.Value));
                        bo.GId      = aoe.GlobalId;
                        bo.Position = new VectorAI(aoe.StartPosition);
                        bo.Line     = bo.Position.X > 8700 ? 1 : 2;
                        //bo.level = TODO real value
                        //bo.Atk = TODO real value
                        bo.LifeTime = aoe.HealthComponent.RemainingTime;                         //TODO check this value

                        bo.ownerIndex = (int)aoe.OwnerIndex;
                        bool own = bo.ownerIndex == lp.OwnerIndex ? true : false;                         //TODO: replace it on Friendly (for 2x2 mode)
                        bo.own = own;
                        if (own)
                        {
                            ownAreaEffects.Add(bo);
                        }
                        else
                        {
                            enemyAreaEffects.Add(bo);
                        }
                        //hc.position = ??? TODO
                    }
                }

                var chars = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.Character>();
                foreach (var @char in chars)
                {
                    //sb.Clear();
                    //i++;
                    //BoardObj bo = new BoardObj();

                    var data = @char.LogicGameObjectData;

                    if (data != null && data.IsValid)
                    {
                        //TODO: get static data for all objects
                        //Here we get dynamic data only
                        BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(data.Name.Value));
                        bo.GId      = @char.GlobalId;
                        bo.Position = new VectorAI(@char.StartPosition);
                        bo.Line     = bo.Position.X > 8700 ? 1 : 2;
                        //bo.level = TODO real value
                        //bo.Atk = TODO real value
                        //this.frozen = TODO
                        //this.startFrozen = TODO
                        bo.HP       = @char.HealthComponent.CurrentHealth;                   //TODO: check it
                        bo.Shield   = @char.HealthComponent.CurrentShieldHealth;             //TODO: check it
                        bo.LifeTime =
                            @char.HealthComponent.LifeTime -
                            @char.HealthComponent.RemainingTime;                             //TODO: check it of data.LifeTime, - find real value for battle stage

                        bo.ownerIndex = (int)@char.OwnerIndex;
                        bool own = bo.ownerIndex == lp.OwnerIndex ? true : false;                         //TODO: replace it on Friendly (for 2x2 mode)

                        int tower = 0;
                        switch (bo.Name)
                        {
                        case CardDB.cardName.princesstower:
                            tower = bo.Line;
                            if (bo.own)
                            {
                                if (tower == 1)
                                {
                                    ownPrincessTower1 = bo;
                                }
                                else
                                {
                                    ownPrincessTower2 = bo;
                                }
                            }
                            else
                            {
                                if (tower == 1)
                                {
                                    enemyPrincessTower1 = bo;
                                }
                                else
                                {
                                    enemyPrincessTower2 = bo;
                                }
                            }
                            break;

                        case CardDB.cardName.kingtower:
                            tower = 10 + bo.Line;
                            if (bo.own)
                            {
                                if (lp.OwnerIndex == bo.ownerIndex)
                                {
                                    ownKingsTower = bo;
                                }
                            }
                            else
                            {
                                enemyKingsTower = bo;
                            }
                            break;

                        case CardDB.cardName.kingtowermiddle:
                            tower = 100;
                            break;
                        }
                        if (tower == 0)
                        {
                            if (bo.own)
                            {
                                ownBuildings.Add(bo);
                            }
                            else
                            {
                                enemyBuildings.Add(bo);
                            }
                        }

                        bo.own = own;
                        if (own)
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                ownMinions.Add(bo);
                                break;

                            case boardObjType.BUILDING:
                                if (bo.Tower > 0)
                                {
                                    if (bo.Tower > 9 && bo.ownerIndex == lp.OwnerIndex)
                                    {
                                        ownKingsTower = bo;
                                    }
                                }
                                else
                                {
                                    ownBuildings.Add(bo);
                                }
                                break;
                            }
                        }
                        else
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                enemyMinions.Add(bo);
                                continue;

                            case boardObjType.BUILDING:
                                if (bo.Tower == 0)
                                {
                                    if (bo.Tower > 9)
                                    {
                                        enemyKingsTower = bo;
                                    }
                                }
                                else
                                {
                                    enemyBuildings.Add(bo);
                                }
                                break;
                            }
                        }
                    }
                }
            }

            Playfield p;

            using (new PerformanceTimer("Initialize playfield."))
            {
                p = new Playfield
                {
                    BattleTime          = ClashEngine.Instance.Battle.BattleTime,
                    ownerIndex          = (int)lp.OwnerIndex,
                    ownMana             = (int)lp.Mana,
                    ownHandCards        = ownHandCards,
                    ownAreaEffects      = ownAreaEffects,
                    ownMinions          = ownMinions,
                    ownBuildings        = ownBuildings,
                    ownKingsTower       = ownKingsTower,
                    ownPrincessTower1   = ownPrincessTower1,
                    ownPrincessTower2   = ownPrincessTower2,
                    enemyAreaEffects    = enemyAreaEffects,
                    enemyMinions        = enemyMinions,
                    enemyBuildings      = enemyBuildings,
                    enemyKingsTower     = enemyKingsTower,
                    enemyPrincessTower1 = enemyPrincessTower1,
                    enemyPrincessTower2 = enemyPrincessTower2,
                    //TODO: Add next card
                    //nextCard =
                };

                p.home = p.ownKingsTower.Position.Y < 15250 ? true : false;

                p.initTowers();

                int i = 0;
                foreach (BoardObj t in p.ownTowers)
                {
                    if (t.Tower < 10)
                    {
                        i += t.Line;
                    }
                }
                int kingsLine = 0;
                switch (i)
                {
                case 0:
                    kingsLine = 3;
                    break;

                case 1:
                    kingsLine = 2;
                    break;

                case 2:
                    kingsLine = 1;
                    break;
                }
                foreach (BoardObj t in p.ownTowers)
                {
                    if (t.Tower > 9)
                    {
                        t.Line = kingsLine;
                    }
                }

                p.print();
            }

            Cast bc;

            using (new PerformanceTimer("GetBestCast"))
            {
                bc = this.GetBestCast(p);

                CastRequest retval = null;
                if (bc != null && bc.Position != null)
                {
                    Logger.Information("Cast {bc}", bc.ToString());
                    retval = new CastRequest(bc.SpellName, bc.Position.ToVector2());
                }
                else
                {
                    Logger.Information("Waiting for cast, maybe next tick...");
                }

                return(retval);
            }
        }
コード例 #15
0
 private void LogHandCard(Handcard hc)
 {
     Logger.Information("Hand {position} {name} {lvl} {manacost}", hc.position, hc.card.name, hc.lvl, hc.manacost);
 }
コード例 #16
0
ファイル: KnowledgeBase.cs プロジェクト: pwilken/ClashBuddy
        public Handcard getOppositeCard(Playfield p, group Group, int canWaitMissingMana = 3, int gangSize = 5)
        {
            Handcard bestCard = null;
            int      bestVal  = int.MinValue;
            int      tmpVal;

            foreach (Handcard hc in p.ownHandCards)
            {
                if (canWaitMissingMana >= hc.manacost - p.ownMana)
                {
                    tmpVal = 0;
                    int numAirTransport = Group.lowHPboAirTransport + Group.avgHPboAirTransport + Group.hiHPboAirTransport;
                    int groupSize       = Group.lowHPbo.Count + Group.avgHPbo.Count + Group.hiHPbo.Count;
                    if (hc.card.aoeAir)
                    {
                        tmpVal += 3;
                    }
                    if (hc.card.type == boardObjType.MOB)
                    {
                        tmpVal += 2;
                    }
                    if (hc.card.Transport == transportType.AIR)
                    {
                        tmpVal += 3;
                    }
                    if (numAirTransport > 0)
                    {
                        if (hc.card.TargetType == targetType.ALL)
                        {
                            tmpVal += 20;
                        }
                        if (Group.lowHPboAirTransport >= gangSize && hc.card.aoeAir)
                        {
                            tmpVal += 5;
                        }
                    }
                    if (groupSize > numAirTransport)
                    {
                        if (Group.lowHPbo.Count - Group.lowHPboAirTransport >= gangSize)
                        {
                            if (hc.card.aoeAir)
                            {
                                tmpVal += 15;
                            }
                            if (hc.card.aoeGround)
                            {
                                tmpVal += 15;
                            }
                        }
                        if (hc.card.TargetType == targetType.GROUND)
                        {
                            tmpVal += 15;
                        }
                        if (hc.card.TargetType == targetType.ALL)
                        {
                            tmpVal += 15;
                        }
                    }
                    foreach (BoardObj tmp in Group.hiHPbo)
                    {
                        if (OppositeDB.ContainsKey(tmp.card.name))
                        {
                            var opp = OppositeDB[tmp.card.name];
                            if (opp.ContainsKey(hc.card.name))
                            {
                                tmpVal += opp[hc.card.name] / 10;
                            }
                        }
                    }
                    foreach (BoardObj tmp in Group.avgHPbo)
                    {
                        if (OppositeDB.ContainsKey(tmp.card.name))
                        {
                            var opp = OppositeDB[tmp.card.name];
                            if (opp.ContainsKey(hc.card.name))
                            {
                                tmpVal += opp[hc.card.name] / 10;
                            }
                        }
                    }
                    foreach (BoardObj tmp in Group.lowHPbo)
                    {
                        if (OppositeDB.ContainsKey(tmp.card.name))
                        {
                            var opp = OppositeDB[tmp.card.name];
                            if (opp.ContainsKey(hc.card.name))
                            {
                                tmpVal += opp[hc.card.name] / 15;
                            }
                        }
                    }
                    if (bestVal < tmpVal)
                    {
                        bestVal              = tmpVal;
                        bestCard             = hc;
                        bestCard.val         = tmpVal;
                        bestCard.missingMana = hc.manacost - p.ownMana;
                    }
                }
            }
            return(bestCard);
        }
コード例 #17
0
        public sealed override CastRequest GetNextCast()
        {
            Logger.Debug("");
            if (statNumSuccessfulEntrances > 0)
            {
                statTimeOutsideRoutine = DateTime.Now - statTimerRoutine;
            }
            statTimerRoutine = DateTime.Now;

            List <BoardObj> ownMinions   = new List <BoardObj>();
            List <BoardObj> enemyMinions = new List <BoardObj>();

            List <BoardObj> ownAreaEffects   = new List <BoardObj>();
            List <BoardObj> enemyAreaEffects = new List <BoardObj>();

            List <BoardObj> ownBuildings   = new List <BoardObj>();
            List <BoardObj> enemyBuildings = new List <BoardObj>();

            BoardObj ownKingsTower       = new BoardObj();
            BoardObj ownPrincessTower1   = new BoardObj();
            BoardObj ownPrincessTower2   = new BoardObj();
            BoardObj enemyKingsTower     = new BoardObj();
            BoardObj enemyPrincessTower1 = new BoardObj();
            BoardObj enemyPrincessTower2 = new BoardObj();

            List <Handcard> ownHandCards = new List <Handcard>();
            Handcard        prevHandCard = new Handcard();

            Logger.Debug("#####Stats##### Inint BO {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);

            var battle = ClashEngine.Instance.Battle;

            if (battle == null || !battle.IsValid)
            {
                return(null);
            }
            var om = ClashEngine.Instance.ObjectManager;

            if (om == null)
            {
                return(null);
            }
            var lp = ClashEngine.Instance.LocalPlayer;

            if (lp == null || !lp.IsValid)
            {
                return(null);
            }
            var spellButtons = ClashEngine.Instance.AvailableSpellButtons;

            if (spellButtons == null)
            {
                return(null);
            }
            var spells = ClashEngine.Instance.AvailableSpells;

            if (spells == null)
            {
                return(null);
            }

            if (ownKingsTowerPos.Y == -1)
            {
                List <Tuple <int, int> > towersIndY = new List <Tuple <int, int> >();
                bool needFriendlyIndex = false;
                var  chars             = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.Character>();
                foreach (var @char in chars)
                {
                    if ([email protected])
                    {
                        continue;
                    }
                    var data = @char.LogicGameObjectData;
                    if (data == null || !data.IsValid)
                    {
                        continue;
                    }
                    var name = data.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    switch (CardDB.Instance.cardNamestringToEnum(name.Value.ToString(), "0"))
                    {
                    case CardDB.cardName.kingtower:
                        int OwnerIndex = (int)@char.OwnerIndex;
                        int charY      = @char.StartPosition.Y;
                        towersIndY.Add(new Tuple <int, int>(OwnerIndex, charY));
                        if (OwnerIndex == lp.OwnerIndex)
                        {
                            ownKingsTowerPos.Y = charY;
                        }
                        break;

                    case CardDB.cardName.kingtowermiddle:
                        ownKingsTowerPos.X = @char.StartPosition.X;
                        needFriendlyIndex  = true;
                        break;
                    }
                }

                if (needFriendlyIndex)
                {
                    foreach (var t in towersIndY)
                    {
                        if (ownKingsTowerPos.Y == t.Item2 && lp.OwnerIndex != t.Item1)
                        {
                            friendlyOwnerIndex = t.Item1;
                        }
                    }
                }
            }

            Logger.Debug("#####Stats##### Inint BO+engine {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);

            using (new PerformanceTimer("GetNextCast entrance"))
            {
                Handcard Mirror = null;
                Dictionary <string, int> AvailableSpells = new Dictionary <string, int>();
                foreach (var spell in spells)
                {
                    if (spell == null || !spell.IsValid)
                    {
                        continue;
                    }
                    var name = spell.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }
                    AvailableSpells.Add(name.Value.ToString(), 0);
                }
                foreach (var spellBtn in spellButtons)
                {
                    if (spellBtn == null || !spellBtn.IsValid)
                    {
                        continue;
                    }
                    if (spellBtn.SpellDeckSpell == null || !spellBtn.SpellDeckSpell.IsValid)
                    {
                        continue;
                    }
                    if (spellBtn.SpellDeckSpell.Spell == null || !spellBtn.SpellDeckSpell.Spell.IsValid)
                    {
                        continue;
                    }

                    var name = spellBtn.SpellDeckSpell.Spell.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    if (!AvailableSpells.ContainsKey(name.Value.ToString()))
                    {
                        continue;
                    }

                    int      lvl = spellBtn.SpellDeckSpell.LevelIndex;
                    Handcard hc  = new Handcard(name.Value.ToString(), lvl);
                    if (hc.card.name == CardDB.cardName.unknown)
                    {
                        CardDB.Instance.collectNewCards(spellBtn);
                    }
                    hc.manacost = spellBtn.SpellDeckSpell.Spell.ManaCost;
                    if (hc.card.name == CardDB.cardName.mirror)
                    {
                        Mirror = hc;
                    }
                    //if (hc.card.needUpdate) CardDB.Instance.cardsAdjustment(spell);

                    ownHandCards.Add(hc);
                }
                if (ownHandCards.Count == 4)
                {
                    if (prevHandCards.Count != 4)
                    {
                        prevHandCards = new List <Handcard>(ownHandCards);
                    }
                    else
                    {
                        for (int i = 0; i < 4; i++)
                        {
                            if (ownHandCards[i].card.name == prevHandCards[i].card.name)
                            {
                                continue;
                            }
                            if (ownHandCards[i].card.name == CardDB.cardName.unknown)
                            {
                                continue;
                            }
                            prevHandCard = prevHandCards[i];
                            if (Mirror != null)
                            {
                                Mirror.transformTo(prevHandCard);
                                Mirror.mirror = true;
                            }
                            break;
                        }
                    }
                }

                var qSpells = ClashEngine.Instance.QueuedSpells;
                if (qSpells != null)
                {
                    if (qSpells.Count() == 0)
                    {
                        if (CastRequestDB.Count != 0)
                        {
                            CastRequestDB.Clear();
                        }
                    }
                    else
                    {
                        if (CastRequest != null && !CastRequestDB.ContainsKey(CastRequest.SpellName))
                        {
                            CastRequestDB.Add(CastRequest.SpellName, CastRequest);
                        }

                        if (CastRequestDBtmp.Count != 0)
                        {
                            CastRequestDBtmp.Clear();
                        }
                        foreach (var qs in qSpells)
                        {
                            if (qs == null || !qs.IsValid)
                            {
                                continue;
                            }
                            string name = qs.Name.Value.ToString();
                            if (!CastRequestDBtmp.ContainsKey(name))
                            {
                                CastRequestDBtmp.Add(name, 0);
                            }
                            if (CastRequestDB.ContainsKey(name))
                            {
                                //add to pf //TODO: real lvl
                                BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(name, "21"), 6);
                                bo.Position   = new VectorAI(CastRequestDB[name].Position);
                                bo.ownerIndex = (int)lp.OwnerIndex;
                                bo.frozen     = true;
                                bo.GId        = getNextGId();
                                switch (bo.type)
                                {
                                case boardObjType.MOB:
                                    int nums = bo.card.SummonNumber;
                                    if (nums == 0)
                                    {
                                        nums = 1;
                                    }
                                    else
                                    {
                                        if (bo.card.SpawnCharacter != "")
                                        {
                                            bo            = new BoardObj(CardDB.Instance.cardNamestringToEnum(bo.card.SpawnCharacter, "22"), 6);
                                            bo.Position   = new VectorAI(CastRequestDB[name].Position);
                                            bo.ownerIndex = (int)lp.OwnerIndex;
                                            bo.frozen     = true;
                                            bo.GId        = getNextGId();
                                        }
                                    }
                                    for (int i = 0; i < nums; i++)
                                    {
                                        ownMinions.Add(bo);
                                        if (nums > 1)
                                        {
                                            bo     = new BoardObj(bo);
                                            bo.GId = getNextGId();
                                        }
                                    }
                                    break;

                                case boardObjType.BUILDING:
                                    ownBuildings.Add(bo);
                                    break;

                                case boardObjType.AOE:
                                    break;
                                }
                            }
                        }
                        foreach (var kvp in CastRequestDB.ToArray())
                        {
                            if (!CastRequestDBtmp.ContainsKey(kvp.Key))
                            {
                                CastRequestDB.Remove(kvp.Key);
                            }
                        }
                    }
                }

                //var projs = om.OfType<Clash.Engine.NativeObjects.Logic.GameObjects.Projectile>();
                //foreach (var proj in projs)
                //{
                //    if (proj != null && proj.IsValid)
                //    {
                //        //TODO: get static data for all objects
                //        //Here we get dynamic data only

                //        CardDB.Instance.collectNewCards(proj);
                //    }
                //}

                var aoes = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.AreaEffectObject>();
                foreach (var aoe in aoes)
                {
                    if (!aoe.IsValid)
                    {
                        continue;
                    }
                    var data = aoe.LogicGameObjectData;
                    if (data == null || !data.IsValid)
                    {
                        continue;
                    }
                    var name = data.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(name.Value.ToString(), "1"));
                    //if (bo.card.needUpdate) CardDB.Instance.cardsAdjustment(aoe);
                    if (bo.card.name == CardDB.cardName.unknown)
                    {
                        CardDB.Instance.collectNewCards(aoe);
                    }
                    bo.GId      = aoe.GlobalId;
                    bo.Position = new VectorAI(aoe.StartPosition);
                    bo.Line     = bo.Position.X > 8700 ? 2 : 1;
                    //bo.level = TODO real value
                    //bo.Atk = TODO real value
                    bo.LifeTime = aoe.HealthComponent.RemainingTime;

                    //bo.extraData = data.Field10.ToString();//!!TEST

                    bo.ownerIndex = (int)aoe.OwnerIndex;
                    bool own = bo.ownerIndex == lp.OwnerIndex ? true : (bo.ownerIndex == friendlyOwnerIndex ? true : false);
                    bo.own = own;

                    if (own)
                    {
                        ownAreaEffects.Add(bo);
                    }
                    else
                    {
                        enemyAreaEffects.Add(bo);
                    }
                }

                var chars = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.Character>();
                foreach (var @char in chars)
                {
                    if ([email protected])
                    {
                        continue;
                    }
                    var data = @char.LogicGameObjectData;
                    if (data == null || !data.IsValid)
                    {
                        continue;
                    }
                    var name = data.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(name.Value.ToString(), "2"), (int)@char.TowerLevel);
                    bo.ownerIndex = (int)@char.OwnerIndex;
                    bool own = bo.ownerIndex == lp.OwnerIndex ? true : (bo.ownerIndex == friendlyOwnerIndex ? true : false);
                    bo.own = own;

                    if (bo.card.name == CardDB.cardName.unknown)
                    {
                        CardDB.Instance.collectNewCards(@char);
                    }
                    else if (bo.ownerIndex == lp.OwnerIndex && bo.card.needUpdate)
                    {
                        CardDB.Instance.cardsAdjustment(@char);
                    }
                    bo.GId      = @char.GlobalId;
                    bo.Position = new VectorAI(@char.StartPosition);
                    bo.Line     = bo.Position.X > 8700 ? 2 : 1;
                    bo.level    = 1 + (int)@char.TowerLevel;
                    //this.frozen = TODO
                    //this.startFrozen = TODO
                    bo.HP       = @char.HealthComponent.CurrentHealth;
                    bo.Shield   = @char.HealthComponent.CurrentShieldHealth;
                    bo.LifeTime = @char.HealthComponent.LifeTime - @char.HealthComponent.RemainingTime; //TODO: - find real value for battle stage

                    int tower = 0;
                    switch (bo.Name)
                    {
                    case CardDB.cardName.princesstower:
                        CardDB.Instance.setPrincessTowerMaxHP(bo);
                        tower = bo.Line;
                        if (bo.own)
                        {
                            if (tower == 1)
                            {
                                ownPrincessTower1 = bo;
                            }
                            else
                            {
                                ownPrincessTower2 = bo;
                            }
                        }
                        else
                        {
                            if (tower == 1)
                            {
                                enemyPrincessTower1 = bo;
                            }
                            else
                            {
                                enemyPrincessTower2 = bo;
                            }
                        }
                        break;

                    case CardDB.cardName.kingtower:
                        CardDB.Instance.setKingsTowerMaxHP(bo);
                        tower = 10 + bo.Line;
                        if (bo.own)
                        {
                            if (ownKingsTower.HP == 0)
                            {
                                ownKingsTower = bo;
                            }
                            else if (bo.HP < ownKingsTower.HP)
                            {
                                ownKingsTower = bo;
                            }
                            if (ownKingsTowerPos.X != -1)
                            {
                                ownKingsTower.Position.X = ownKingsTowerPos.X;
                            }
                            ownKingsTower.ownerIndex = (int)lp.OwnerIndex;
                        }
                        else
                        {
                            if (enemyKingsTower.HP == 0)
                            {
                                enemyKingsTower = bo;
                            }
                            else if (bo.HP < enemyKingsTower.HP)
                            {
                                enemyKingsTower = bo;
                            }
                            if (ownKingsTowerPos.X != -1)
                            {
                                enemyKingsTower.Position.X = ownKingsTowerPos.X;
                            }
                        }
                        break;

                    case CardDB.cardName.kingtowermiddle:
                        tower = 100;
                        break;

                    default:
                        bo.Atk = (int)(bo.card.Atk * lvlToCoef[bo.level]);     //TODO: need value from core
                        if (own)
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                ownMinions.Add(bo);
                                break;

                            case boardObjType.BUILDING:
                                ownBuildings.Add(bo);
                                break;
                            }
                        }
                        else
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                enemyMinions.Add(bo);
                                break;

                            case boardObjType.BUILDING:
                                enemyBuildings.Add(bo);
                                break;
                            }
                        }
                        break;
                    }
                }
            }

            Playfield p;

            Logger.Debug("#####Stats##### before Initialize playfield {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);

            using (new PerformanceTimer("Initialize playfield."))
            {
                Logger.Debug("################################Routine v.0.8.6 Behavior:{Name:l} v.{Version:l}", Name, Version);
                p = new Playfield
                {
                    BattleTime          = battle.BattleTime,
                    suddenDeath         = battle.BattleTime.TotalSeconds > 180,
                    ownerIndex          = (int)lp.OwnerIndex,
                    ownMana             = (int)(lp.Mana - lp.ReservedMana),
                    ownHandCards        = ownHandCards,
                    ownAreaEffects      = ownAreaEffects,
                    ownMinions          = ownMinions,
                    ownBuildings        = ownBuildings,
                    ownKingsTower       = ownKingsTower,
                    ownPrincessTower1   = ownPrincessTower1,
                    ownPrincessTower2   = ownPrincessTower2,
                    enemyAreaEffects    = enemyAreaEffects,
                    enemyMinions        = enemyMinions,
                    enemyBuildings      = enemyBuildings,
                    enemyKingsTower     = enemyKingsTower,
                    enemyPrincessTower1 = enemyPrincessTower1,
                    enemyPrincessTower2 = enemyPrincessTower2,

                    prevCard = prevHandCard,
                    //nextCard = //TODO: Add next card
                };

                p.home = p.ownKingsTower.Position.Y < 15250 ? true : false;

                if (p.ownPrincessTower1.Position == null)
                {
                    p.ownPrincessTower1.Position = p.getDeployPosition(deployDirectionAbsolute.ownPrincessTowerLine1);
                }
                if (p.ownPrincessTower2.Position == null)
                {
                    p.ownPrincessTower2.Position = p.getDeployPosition(deployDirectionAbsolute.ownPrincessTowerLine2);
                }
                if (p.enemyPrincessTower1.Position == null)
                {
                    p.enemyPrincessTower1.Position = p.getDeployPosition(deployDirectionAbsolute.enemyPrincessTowerLine1);
                }
                if (p.enemyPrincessTower2.Position == null)
                {
                    p.enemyPrincessTower2.Position = p.getDeployPosition(deployDirectionAbsolute.enemyPrincessTowerLine2);
                }

                p.initTowers();

                p.print();
                battleLogs.Add(p);
            }

            Logger.Debug("#####Stats##### after Initialize playfield {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);
            statTimeInitPlayfield = DateTime.Now - statTimerRoutine;
            statTimerRoutine      = DateTime.Now;

            Cast bc;

            using (new PerformanceTimer("GetBestCast"))
            {
                //DateTime statBehaviorCalcStart = DateTime.Now;
                bc = this.GetBestCast(p);

                CastRequest = null;
                if (bc != null && bc.Position != null)
                {
                    if (p.ownMana + 1 >= bc.hc.manacost)
                    {
                        CastRequest = new CastRequest(bc.SpellName, bc.Position.ToVector2f(true));
                    }
                    Logger.Debug("CastRequest {SpellName:l} {Position:l}", bc.SpellName, CastRequest == null ? bc.Position?.ToString() : CastRequest.Position.ToString());
                }
                else
                {
                    Logger.Debug("Waiting for cast, maybe next tick...");
                }
                statTimeInsideBehavior = DateTime.Now - statTimerRoutine;

                //stat info

                statSumTimeOutsideRoutine += statTimeOutsideRoutine;
                statSumTimeInitPlayfield  += statTimeInitPlayfield;
                statSumTimeInsideBehavior += statTimeInsideBehavior;
                statNumSuccessfulEntrances++;
                int objsCount = ownAreaEffects.Count + enemyAreaEffects.Count + ownMinions.Count + enemyMinions.Count + ownBuildings.Count + enemyBuildings.Count; //without HandCards
                if (objsCount == 0)
                {
                    objsCount = 2;
                }

                Logger.Debug("Hint: ne:NumberEntrances  CT:CalculationTime  aCT:AverageCalculationTimePer1Game  tpo:TimePer1Object  ToR:TimeOutsideRoutine");
                Logger.Debug("#####Stats### ne:{NumberEntrances} Behavior(CT/aCT/tpo):{BehaviorCalcTime}/{averageBCT}/{timePer1Object} Playfield(CT/aCT/tpo):{PlayfieldCreationTime}/{averagePCT}/{timePer1Object} outsideRoutine(ToR/aToR/tpo):{timeOutsideRoutine}/{averageToR}/{timePer1Object}",
                             statNumSuccessfulEntrances, statTimeInsideBehavior.TotalSeconds, (statSumTimeInsideBehavior / statNumSuccessfulEntrances).TotalSeconds, (statTimeInsideBehavior / objsCount).TotalSeconds,
                             statTimeInitPlayfield.TotalSeconds, (statSumTimeInitPlayfield / statNumSuccessfulEntrances).TotalSeconds, (statTimeInitPlayfield / objsCount).TotalSeconds,
                             statTimeOutsideRoutine.TotalSeconds, (statSumTimeOutsideRoutine / (statNumSuccessfulEntrances > 1 ? statNumSuccessfulEntrances - 1 : 1)).TotalSeconds, (statTimeOutsideRoutine / objsCount).TotalSeconds);

                statTimerRoutine = DateTime.Now;

                return(CastRequest);
            }
        }
コード例 #18
0
ファイル: VectorAI.cs プロジェクト: pwilken/ClashBuddy
 public Cast(string spellName, VectorAI position, Handcard handCard)
 {
     this.SpellName = spellName;
     this.Position  = position;
     this.hc        = handCard;
 }